Arc Raiders: Clamoring for Attention Quest Guide (Bluegate Horn, Siren, Boombox)
Learn where to go on Bluegate, what items to bring, and how to finish all three sound objectives quickly and safely.
Overview
Arc Raiders “Clamoring for Attention” Quest Overview
“Clamoring for Attention” is a straightforward Bluegate quest added with the Flashpoint update (March 31). The goal is simple: create loud sound distractions at three different points of interest. You can complete the objectives in any order, but the quest is smoother if you bring the required repair items with you.
This guide breaks down the items you need, the three objective locations (Checkpoint, Warehouse Complex, and Village), and a few safety tips—because each sound trigger can pull unwanted attention.
What to Bring (Recommended Loadout)
While you can loot everything during the run, bringing these items in your backpack reduces risk and time spent searching.
- 3x Wires (required to repair the emergency siren)
- 1x Battery (required to power the boombox)
- Adrenaline shots (recommended for the extra running and quick repositioning)
Why this matters: each objective involves making noise. The faster you complete the interaction and rotate out, the less time you spend dealing with whatever the sound pulls in.
Objective 1: Sound the Bus Horn at Checkpoint
Your first sound distraction can be done at Checkpoint. There are multiple buses in the area that count for the objective, so you don’t need a single “perfect” spawn or a specific bus.
How to complete it
- Move into the Checkpoint bus area.
- Approach a bus and locate the horn control near the driver’s seat.
- Interact to sound the horn.
Safety tip
Once you hit the horn, consider immediately creating distance. The quest theme is using loud audio to lure threats, so treat the horn like a beacon: finish the interaction, then rotate toward your next objective rather than lingering.
Objective 2: Activate and Repair the Emergency Siren at Warehouse Complex
The Warehouse Complex objective is the only one that requires a repair step. You’ll find the emergency siren setup near an antenna and a small sound device (often described as a claxon).
How to complete it
- Enter the Warehouse Complex and locate the siren assembly near the antenna.
- Interact with the siren device.
- Use 3x Wires to repair it and complete the stage.
If you didn’t bring wires, you can still finish the quest by looting them elsewhere on the map—but it will slow down your run and increase exposure while you’re already making noise in a high-traffic area.
Objective 3: Start the Boombox in the Village (Battery Required)
Your final sound distraction is in the Village. The good news: there are multiple boombox spawns, so you can complete this objective with whichever one you find first.
Known boombox spots
- Bench boombox: commonly found sitting on a bench near a raider hatch.
- Lower-area boombox: another unit can spawn down below in the same general village zone.
How to complete it
- Find a boombox in the Village.
- Interact and replace/install the battery.
- Confirm the boombox starts playing to complete the objective.
As with the other steps, don’t overstay once the sound is active. Treat it as a quick interaction and move.
Best Route and Order (Optional)
Order doesn’t matter for completion, so the best route is usually the one that matches your spawn and minimizes backtracking. A common efficient path is:
- Checkpoint (bus horn)
- Warehouse Complex (repair siren with 3 wires)
- Village (boombox battery)
If you spawn closer to Village or Warehouse, simply swap the order. The only real planning consideration is making sure you have wires and a battery before you commit to the final rotation.
Quest Completion Rewards
After completing all three sound objectives and claiming the quest, you receive:
- 5x Lure Grenades
- 5x Noise Makers
- 3x Tagging Grenades
These rewards fit the same theme as the quest: controlling enemy movement and creating distractions to manage pressure during runs.
Common Mistakes to Avoid
- Forgetting wires: the Warehouse Complex stage hard-stops without 3 wires.
- Assuming only one bus or boombox works: multiple interactables can count, so keep moving if your first spot is contested.
- Hanging around after triggering sound: each objective can attract danger; finish the interaction and rotate.
- Over-looting mid-quest: if you already brought the items, prioritize completing objectives first, then loot on the way out.
Frequently Asked Questions
Do I have to do the objectives in a specific order?
No. You can complete the bus horn, siren repair, and boombox in any order.
Do all buses at Checkpoint work for the horn objective?
Multiple buses can count. If one location is risky, rotate to another bus rather than forcing it.
Where exactly is the Warehouse Complex siren?
Look for the siren setup near an antenna and a small claxon-style sound device. Interact and repair it using 3 wires.
Are there multiple boomboxes in the Village?
Yes. You can often find one on a bench near a raider hatch, and another in a lower area nearby.
What should I do immediately after triggering each sound objective?
Create distance and reposition toward the next objective. The sound is meant to lure threats, so lingering increases your risk.