ARC Raiders Converging Paths Guide: Fastest Stella Montes Route for Every Project Tier
Learn the quickest route for trinkets, ARC materials, and the final trap-damage objective.
Overview
What You'll Learn
This guide explains how to finish the Converging Paths project in ARC Raiders with the least wasted time. It covers the best map choice, a clean Stella Montes route for every trinket requirement, efficient ways to farm ARC materials, and the easiest setup for the final mines-and-traps damage objective. If you want smoother progression, faster project clears, and better use of your raid time, this route keeps the focus on reliable loot density and quick extracts.
Converging Paths Project Overview
Converging Paths is a multi-stage project built around two things: collecting specific trinkets and materials, then finishing with damage dealt to ARC enemies using traps or mines. The project is straightforward on paper, but it becomes much easier when the objectives are grouped by loot type instead of tackled one tier at a time.
The six tiers are:
- Tier 1: Deal damage to ARC enemies in the swamp.
- Tier 2: Collect train models, vintage steering wheels, air fresheners, and ARC thermolining.
- Tier 3: Collect sextants, equatorial sundials, metal brackets, and ARC performance steel.
- Tier 4: Collect tellurians, an elephant obelisk, light bulbs, and ARC coolant.
- Tier 5: Collect colorful shoes by rarity split and ARC synthetic resin.
- Tier 6: Deal damage to ARC using mines or traps.
The most efficient approach is to separate the project into three farming blocks:
- Damage objective in swamp for Tier 1
- Trinket and misc loot route on Stella Montes for Tiers 2 to 5
- ARC material farming through elite targets or boss raids
This keeps your inventory cleaner and reduces awkward raids where you chase one item at a time.
Tier 1: Best Way to Deal Damage to ARC in the Swamp
The opening objective is the easiest part of the project. Load into Dam Battlegrounds and head straight for the swamp area. Elevated positions are ideal because they give clean sightlines on flying ARC units and reduce the chance of getting boxed in by ground threats or third-party players.
A dome rooftop is especially useful because it lets you tag multiple targets quickly, then leave once the damage threshold is met. There is no need to overstay. Finish the damage requirement, extract if practical, and move on.
This is also a good stage to conserve your better gear. A simple ranged setup is enough, so there is no reason to bring premium ARC Raiders Weapons unless you are already planning a longer raid.
Why Stella Montes Is the Best Map for Converging Paths
For the collection stages, Stella Montes is the standout choice because of how tightly packed its high-value loot areas are. Compared with larger maps, it offers less downtime between points of interest, faster resets after extraction, and a better balance between trinket spawns and ARC enemies that drop project materials.
It is especially strong for this project because you can find nearly every required non-boss item in one run cycle. That means fewer map swaps, fewer route adjustments, and fewer raids wasted on low-density residential spawns.
Stella Montes is also good for players trying to balance project completion with overall ARC Raiders progression resources, since many of the containers on this route can still produce useful loot and resources beyond the event requirements.
The Core Stella Montes Route
1. Rush Cultural Archives First
Cultural Archives is the highest-priority stop on the route. If your spawn allows it, go there immediately. This area is excellent for drawers, tool chests, suitcases, and small containers that can produce many of the required trinkets.
The most important room is the southern side room with desks, drawers, and tool chest spawns. This room should be checked before anything else in the building. It has one of the best concentrations of searchable containers for items such as train models, sextants, sundials, and even colorful shoes.
While moving through Cultural Archives, check:
- Desk drawers
- Tool chests
- Loose suitcases
- Trash cans
- Small side rooms with server racks or office storage
Do not ignore the northwest section either, since stray tool chest spawns there can add extra chances at the smaller collection items. Even when a chest is not active, the surrounding drawers and luggage can still make the detour worthwhile.
2. Sweep Business Lounge and Nearby Lobby Spaces
After Cultural Archives, move into Business Lounge, Business Center, and the connecting lobby paths. This part of the route is less about one jackpot room and more about volume. You are looking for every suitcase and trash can you can reach without slowing down.
This section is one of the best places to stack progress on:
- Colorful shoes
- Train models
- Sextants
- Tellurians
- Elephant obelisks
- Vintage steering wheels
Suitcases are especially valuable here, so keep the route fluid. Open, scan, move. If your inventory fills early, extract and reset. One of the biggest mistakes in this project is overcommitting to a single raid when the map already gave enough value to justify banking your loot.
3. Move to Robotic Sandbox Only if Needed
Robotic Sandbox is the utility stop. Go here mainly if you still need metal brackets, light bulbs, or an extra chance at air fresheners. Searchable rovers and side containers in this area are very consistent for those items.
Focus on:
- Rovers in Robotic Sandbox B
- Containers in the side room near the hatch
- Tool chests on the way to Control Room
- Control Room shelves and surfaces for air fresheners
- Rovers and side containers in Robotic Sandbox A
Control Room deserves special mention because air fresheners tend to appear there often enough that it can finish that sub-objective quickly. If you still need them after a full sweep, a second Stella Montes reset is usually faster than changing maps.
4. Finish in Loading Bay If You Still Have Space
Loading Bay is the cleanup zone. If your inventory is not full and you still need light bulbs, brackets, or a few remaining trinkets, use Loading Bay as the final sweep before extraction. The area has enough searchable containers to finish off awkward leftovers without forcing a new route.
If you spawn near Loading Bay instead of Cultural Archives, it is reasonable to loot the top layer quickly and then rotate into your main route. Still, Cultural Archives should remain the priority whenever possible.
Best Sources for Each Required Item Type
Take a look at: our ARC Raiders progression basics guide
Trinkets
Items like train models, sextants, equatorial sundials, tellurians, elephant obelisks, and colorful shoes are most reliably found in drawers, suitcases, trash cans, and small searchable containers across Cultural Archives and the Business Lounge path.
If you are specifically missing colorful shoes, check every trash can on route. That item family appears often enough that a disciplined sweep usually solves the requirement without special farming.
Air Fresheners
These commonly appear on carts, shelves, and utility surfaces, especially around Control Room and adjacent interior spaces. They can also show up elsewhere on route, but Control Room is the most dependable stop if they are your last blocker.
Metal Brackets and Light Bulbs
Rovers and industrial containers in Robotic Sandbox and Loading Bay are the most efficient source. If these are the only items left on your list, skip some of the trinket-heavy pathing and go straight to those industrial loot nodes.
Fastest ARC Material Farming for Converging Paths
The required ARC materials are:
- ARC thermolining
- ARC performance steel
- ARC coolant
- ARC synthetic resin
The fastest overall method is to join Queen or Matriarch raids whenever available. These encounters throw so many ARC units and drops at you that material requirements can disappear in a fraction of the time of standard routing. If your goal is pure efficiency, boss content is the best answer.
That said, not everyone wants high-pressure fights or crowded lobbies. If you prefer a safer grind, Stella Montes still works well for targeted farming.
ARC Thermolining
Farm lighter ARC enemies such as Pops, Ticks, and Fireballs. These are common and easy to clear, making them ideal for quick material progress. This is one of the easier project materials to finish through normal combat.
ARC Performance Steel
Target Bastions, especially around Loading Bay or other heavy combat pockets on Stella Montes. A small number of Bastion kills can cover the full requirement, so this material is less about route length and more about finding the right enemy type.
ARC Coolant
Comets are the best target for coolant. Their drop rate is strong enough that several kills can complete the requirement quickly. If Comets are not spawning consistently, Fireballs are a workable fallback.
ARC Synthetic Resin
Shredders are the priority target here. Bring a loadout capable of dropping them efficiently and clear every one you encounter on Stella Montes. This is a good place to think about your ARC Raiders survival loadout items, because weak armor-piercing options can slow the farm dramatically.
If your crafting and upgrade plans already need extra components, this stage also lines up well with farming ARC Raiders Materials for broader account progression.
How to Handle Inventory and Extract Timing
Converging Paths is much faster when you stop trying to force a perfect raid. The route works because Stella Montes lets you fill up quickly, extract quickly, and re-enter quickly. Once your bag is full of required items, leave.
Good project farming usually means:
- Prioritizing objective items over general loot
- Using safe pockets for the rarest trinkets
- Resetting after a strong early run instead of gambling on a bigger haul
- Avoiding unnecessary PvP when carrying multiple project pieces
This is also where efficient use of ARC Raiders extraction loot matters. A successful small run is worth more than a greedy run that dies with several hard-to-replace trinkets.
Take a look at: our June update breakdown covering project changes
Tier 6: Easiest Way to Deal Damage with Mines and Traps
The final stage asks for damage dealt to ARC using mines or traps. Earlier tiers reward several useful tools for this objective, including blaze grenade traps, explosive mines, lure grenade traps, pulse mines, jolt mines, and surge coils. Save them instead of spending them casually during the collection stages.
The easiest way to finish this objective is to return to Stella Montes, preferably Cultural Archives or another area where ARC enemies group naturally. The method is simple:
- Pull several ARC enemies together
- Use line of sight or movement to bunch them up
- Place a mine or trap in their path
- Lure them into the trigger area
- Repeat until the damage requirement is complete
Shredders, Pops, Fireballs, and Ticks all work well depending on what is active in the raid. The key is not raw trap damage per enemy, but hitting multiple ARC units with each placement. Lure traps help if you are struggling to cluster targets consistently.
If you are short on explosives because you used them earlier, this is where careful stash planning and general ARC Raiders gear upgrades management pay off. Keeping project rewards untouched until the final step avoids unnecessary extra farming.
Recommended Completion Order
To finish Converging Paths with minimal backtracking, use this order:
- First: Complete the swamp damage objective on Dam Battlegrounds
- Second: Run Stella Montes repeatedly for all trinkets, air fresheners, light bulbs, and metal brackets
- Third: Farm ARC materials through Queen or Matriarch raids, or targeted Stella Montes enemy kills
- Fourth: Use saved traps and mines to complete the final damage stage
This route keeps your raids specialized and prevents the common problem of carrying the wrong loadout for the wrong objective.
Common Mistakes to Avoid
- Skipping Cultural Archives early: It is the best opener on Stella Montes for project-specific trinkets.
- Ignoring trash cans: They are one of the best sources for colorful shoes.
- Forcing full-map clears: Extract once your inventory has enough value.
- Using project reward traps too soon: Save them for Tier 6.
- Farming ARC materials from random enemies: Target the enemy types tied to each material.
Final Thoughts
Converging Paths looks large because of the item list, but it is actually one of the cleaner project grinds once the route is organized. Stella Montes does most of the heavy lifting for trinkets and utility items, while Queen or Matriarch raids can erase the ARC material requirements in a hurry. Even without boss runs, targeted enemy farming keeps the project manageable.
For players who want to keep account momentum high, this is also a good project to pair with broader stash goals like ARC Raiders rare Blueprints, general loot and resources, and base progression through better crafting stockpiles. If you are ever bottlenecked by missing components, it helps to think beyond the project itself and maintain a steady reserve of in-game items for future upgrades.
FAQ
What is the best map for Converging Paths?
Stella Montes is the best overall choice for the collection tiers because its loot path is compact and it can produce nearly every required trinket and misc item in one route.
Where should I go first on Stella Montes?
Start with Cultural Archives. Its drawers, tool chests, and nearby containers give the best early chances at key trinkets before other players sweep the area.
What is the fastest way to get ARC materials?
Queen or Matriarch raids are the fastest option. If those are unavailable or too risky, target Pops for thermolining, Bastions for performance steel, Comets for coolant, and Shredders for synthetic resin.
Should I save the traps from earlier tiers?
Yes. Saving those rewards makes the final mines-and-traps objective much easier and prevents extra farming later.
When should I extract during the route?
Extract as soon as your inventory is full of project items or you have secured several rare trinkets. Quick resets are more efficient than overextending into unnecessary PvP.