ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective
Guide Arc Raiders Phantom Targets

ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective

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ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective

Learn the quickest order, safest targets, and easiest item setups to finish Phantom Targets with less waste and smoother progression.

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ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective - A raider repairs a damaged cargo elevator antenna
A raider repairs a damaged cargo elevator antenna

Overview

ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective

What you’ll learn: This guide breaks down the most efficient way to finish Phantom Targets in ARC Raiders, including the best route for antenna repairs, the safest enemies for explosive damage tasks, and the easiest methods for clearing the final fire, energy, and launcher objectives. If you want cleaner runs, fewer wasted consumables, and smoother event progression, this is the route to follow.

Phantom Targets is one of those ARC Raiders projects that looks simple at first, then starts draining time and resources if approached casually. The objectives ask for specific damage types, specific enemy classes, and a few items that are much easier to waste than to replace. The key is not raw aggression. The key is target control, route planning, and using the right ARC enemy for each requirement.

This guide focuses on the fastest practical completion path, with a strong emphasis on consistency. That means choosing repeatable setups over flashy ones, minimizing failed throws, and using compact spaces where enemies cannot dodge your utility. It also helps that this approach fits naturally into broader ARC Raiders progression resources planning, since you can combine project completion with loot runs and stash management.

Best Overall Order for Phantom Targets

The cleanest completion order is:

  • Finish the antenna repair page first.
  • Complete Pop Trigger, Wasp Driver, and Leaper Pulse Unit damage on a controlled target.
  • Finish the final page by splitting fire damage, energy weapon kills, and flying ARC launcher kills across Riven Tides.

This order works because the first page is pure movement and interaction, the second page is the most technical, and the final page becomes much easier once you already understand which enemies are safest to manipulate.

Riven Tides is the standout map for this project because it offers reliable access to flying ARC, useful interiors, and several high-value combat spaces. It is also a strong map for side loot if you are collecting ARC Raiders crafting Materials during the same session.

Page 1: How to Repair the Antennas Quickly

The first page asks you to repair three antennas on cargo elevators. These are straightforward once you know what to expect, but there is an important quirk: the repair interaction can appear bugged. The progress bar may seem to reset, and the antenna may still show an interaction prompt afterward. Even so, the objective can still track correctly.

In practice, that means you should not abandon the run just because the animation looks wrong. Finish the interaction, move on, and check your project progress after the third repair.

Antenna repair locations to prioritize

  • Cargo elevator antenna on an Xfells location
  • Central Swamp Lift antenna
  • Water Treatment elevator antenna

If your first repair appears not to count, continue anyway. The event has shown inconsistent visual feedback, but successful interaction progress can still register in the background. That matters because wasting time revisiting antennas is one of the easiest ways to turn a fast page into a slow one.

Once the third repair is complete, extract instead of overextending. The reward page is solid, and preserving your kit matters more than squeezing in a few extra scavenging minutes.

Page 2: Best Way to Deal Damage with Pop Triggers, Wasp Drivers, and Leaper Pulse Units

This is the real skill-check page of Phantom Targets. The objectives require:

  • 50 damage using Pop Triggers
  • 500 damage using Wasp Drivers
  • 1,000 damage using Leaper Pulse Units

The challenge is not finding every item. It is landing the damage reliably. Pop Triggers are easy to acquire. Wasp Drivers are manageable once you know how to farm Wasps. Leaper Pulse Units are the most precious part of the page because every missed throw means another dangerous ARC fight.

The best solution is to use a controllable target in a confined area rather than chasing open-field damage.

ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective - A trapped Shredder absorbs timed explosive utility damage
A trapped Shredder absorbs timed explosive utility damage
ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective - A hunter targets the Leaper's exposed glowing eye
A hunter targets the Leaper's exposed glowing eye

Best target for Page 2: the Shredder in Port Authority

The most reliable setup is the Shredder at Port Authority on Riven Tides, especially if you can lure it into a room and briefly immobilize it. This gives you three major advantages:

  • The target has enough health to absorb multiple utility hits.
  • The room reduces movement and makes explosive placement easier.
  • You can repeat the setup across multiple raids with minimal variation.

Showstoppers or other control tools are extremely helpful here. Anything that keeps the Shredder from drifting away at the moment of detonation increases your efficiency dramatically. This is also one of the better examples of how utility knowledge can outperform raw weapon rarity in ARC Raiders.

How to get Pop Triggers safely

Pops are one of the simplest enemies to manipulate. Let the Pop charge, move toward it, then cross or dive through its line so it detonates and leaves behind the trigger. You do not need a complicated fight for this. Once you have a few triggers, save them for a controlled target rather than tossing them at random enemies.

For the 50-damage requirement, a trapped or cornered Shredder is enough. Place the triggers where the enemy will be forced to remain, then trigger the damage while it is contained. This objective is small enough that you should not overinvest resources.

How to farm Wasp Drivers efficiently

To collect Wasp Drivers, bring down Wasps by focusing stable shots instead of spraying wildly. Hitting the body or central section often keeps the target from moving as erratically as repeated rotor pressure. Once the Wasp is downed, secure the drop and leave if the area becomes crowded.

For the damage objective itself, the same Port Authority Shredder setup works well. Lure the Shredder into the room, control it with a stun or displacement tool, then throw multiple drivers into the confined space. This is much more consistent than trying to land them on a mobile Bastion or on a target pathing through open ground.

If you are trying to preserve ARC Raiders Items and avoid unnecessary farming loops, this method is far more efficient than improvising in the field.

Best method for Leaper Pulse Unit damage

Leaper Pulse Units are where many runs fall apart. Leapers are dangerous to kill, the units are not especially common, and the pulse detonation timing makes misses expensive. The best play is to avoid mobile targets entirely and return to the Shredder room setup.

To farm the unit itself, fight Leapers with weak-point focus. The eye is the cleanest damage point. Jolt Mines plus burning utility can help create windows, but if you have a heavy weapon available, direct eye damage is still the most dependable finish. Heavy options and accurate sustained fire tend to be better than panic dumping.

Once you have the pulse units, do not throw them in open combat unless you have no alternative. On the Shredder, two good placements in a controlled room can contribute a huge chunk of the requirement. The important part is proximity. If the target shifts even slightly before detonation, your value drops sharply.

That is why the safest strategy is also the most efficient one: room control, stun, pulse placement, repeat. This is a far better use of rare utility than gambling on a moving Bastion. It also keeps your run cleaner if you are carrying ARC Raiders weapon Mods or other valuable loot you do not want to lose.

Page 3: Fire Damage, Energy Weapon Kills, and Launcher Kills on Flying ARC

The final page asks for three different tasks:

  • Deal 1,500 fire damage to ARC enemies
  • Destroy Bastions, Leapers, Vaporizers, or Rocketers using energy weapons
  • Destroy 20 flying ARC using launcher ammo weapons

Of these, fire damage is usually the slowest. Energy kills are straightforward if you already have a suitable weapon from earlier rewards, and launcher kills on flying ARC are easiest on Riven Tides where Wasps are plentiful.

Best way to complete the fire damage requirement

Fireball Burners and Blaze Grenades are the stars here. Their damage behavior is close enough that either can contribute effectively, but Fireball Burners are especially practical if you know where to collect them or have the blueprint available. This is one of the few points in the event where access to ARC Raiders Blueprints can noticeably smooth out your pace.

The biggest mistake is throwing fire into empty ground and hoping the enemy stays put. For this objective, direct impacts matter. You want the ARC target to be tagged by the projectile itself, then forced to remain in the burning area for as long as possible.

Best fire damage target: Bombardier

The Bombardier is one of the best targets for fire damage because it stays relatively stationary while engaged. That makes it much better than a Shredder for pure burn stacking. If you can play around its attacks safely, repeated direct hits with Fireball Burners can rack up damage very quickly.

The tradeoff is risk. Bombardiers hit hard, and poor positioning can turn a clean utility objective into a failed extraction. If you are confident in the attack pattern, the Bombardier is the fastest target. If not, use a safer enemy and accept that the damage pace will be slower.

Where to find Fireball Burners

Riven Tides offers several practical pickup routes. The most useful spots are interior loot locations where multiple burners can appear in a single pass. Buildings around stacked yard areas and custom-house style interiors are especially worth checking. If your route is efficient, you can combine burner collection with general ARC Raiders extraction loot and still maintain good tempo.

Because the requirement is 1,500 damage, expect to need multiple throws even with good direct hits. If you are just short after a strong run, do not force a dangerous final engagement. Reset, restock, and finish it in the next raid.

Energy weapon kills on heavy ARC

This objective is much simpler than it sounds. Bastions, Leapers, Vaporizers, and Rocketers all count, and by the time you reach this page you may already have suitable reward weapons available. Prioritize whichever of these enemy types you can kill most safely with your current loadout.

Do not tunnel on a single enemy class if your route naturally presents another. The objective is broad enough that flexibility is better than stubborn farming. If your stash is thin, this is also a good point to think about loadout economy and ARC Raiders gear upgrades rather than bringing an overly expensive kit into every run.

How to destroy 20 flying ARC with launcher ammo weapons

This is the easiest final-page objective if you choose the right map. Riven Tides has enough flying ARC activity that you can steadily progress this task without going out of your way. Wasps are the most convenient targets. Bring a launcher-ammo weapon such as a Hulk Cracker or Rascal and focus on clean confirms rather than greedy multi-target pushes.

Because the objective requires volume rather than elite kills, consistency matters more than speed. Pick safe angles, clear one or two fliers at a time, and keep enough stamina and cover available in case other enemies or raiders arrive.

Recommended Loadout and Utility for Phantom Targets

You do not need a luxury setup for this event, but a few tools make the whole project much smoother.

  • A dependable primary for weak-point finishing
  • At least one control tool such as a stun or displacement utility
  • Healing to survive chip damage during setup attempts
  • Room-clearing awareness for Port Authority and similar interiors
  • Enough inventory space to carry event utility without overloading

If you are still building out your stash, prioritize practical kits over prestige kits. A stable weapon you trust is better than an expensive one you cannot comfortably replace. That philosophy lines up well with efficient ARC Raiders Workbench progression, since avoiding unnecessary losses keeps your upgrade path moving.

Common Mistakes That Slow Phantom Targets Down

  • Assuming the antenna objective failed because the animation looked bugged
  • Using Wasp Drivers or Leaper Pulse Units on open, mobile targets
  • Throwing fire damage tools at the ground instead of landing direct hits
  • Trying to brute-force every objective in one raid
  • Overcommitting to PvP while carrying event-specific utility

Phantom Targets rewards discipline. If a fight becomes messy, disengaging and preserving your consumables is often the correct play. This is especially true when your run depends on rare drops or crafted utility that took meaningful ARC Raiders resource farming to assemble.

Fastest Summary Route

If you want the shortest version of the plan, use this:

  • Repair the three antennas and ignore the misleading visual bug if progress appears to reset.
  • Go to Port Authority on Riven Tides and use the Shredder room setup for Pop Triggers, Wasp Drivers, and Leaper Pulse Units.
  • Farm Wasps for drivers and Leapers for pulse units only when needed.
  • Use Bombardiers for the 1,500 fire damage requirement whenever possible.
  • Use energy weapons on whichever qualifying heavy ARC appears most safely in your route.
  • Finish flying ARC launcher kills on Riven Tides by targeting Wasps consistently.

This route is efficient because it minimizes item waste, uses repeatable target behavior, and keeps most of the event centered on one map and one reliable control method.

If you want to tighten your broader route planning beyond this event, it also helps to review a dedicated ARC Raiders progression guide mindset: preserve utility, stack objectives when possible, and never turn a nearly finished task into a full stash reset through impatience.

FAQ

Why does the antenna repair look bugged?

The interaction can visually reset, but progress may still count. Finish all three repairs before assuming the objective failed.

ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective - Fireball burners stack burn damage on a Bombardier
Fireball burners stack burn damage on a Bombardier
ARC Raiders Phantom Targets Guide: Fastest Route for Every Objective - A launcher user drops flying ARC one by one
A launcher user drops flying ARC one by one

What is the safest target for Wasp Driver and Leaper Pulse Unit damage?

A Shredder lured into a confined room is the most reliable target because it limits movement and reduces wasted throws.

What is the best enemy for the fire damage objective?

The Bombardier is usually best because it stays still longer, letting Fireball Burners and Blaze Grenades deal more total burn damage.

Which map is best for Phantom Targets?

Riven Tides is the strongest overall choice thanks to its flying ARC density, useful interiors, and flexible farming opportunities.

Should I force all objectives in one run?

No. It is usually faster to extract with progress and restock than to lose rare utility and valuable ARC Raiders Weapons in a risky final fight.

Frank Lipton

About Frank Lipton

Long-time MMO junkie. From scheming in EVE’s markets to slicing Sith in Star Wars the Old Republic, now lost somewhere between quantum jumps in Star Citizen. Plays games like a job but refuses to call it work.

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