FFXIV Solo Mount Farming Guide for Patch 7.55
FFXIV Patch 7.55 Mount Farming

FFXIV Solo Mount Farming Guide for Patch 7.55

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FFXIV Solo Mount Farming Guide for Patch 7.55

Learn which older trials and raids are easy to solo, which still need mechanics, and where Patch 7.55 power makes mount farming much faster.

FFXIVMount FarmingPatch 7.55
FFXIV Solo Mount Farming Guide for Patch 7.55 - Warrior faces Zodiark and prepares for the final buster
Warrior faces Zodiark and prepares for the final buster

Overview

What You’ll Learn

This guide explains which older mount farms in Final Fantasy XIV are now easy to solo in Patch 7.55, which fights still require real mechanics, and where Shadowbringers and Endwalker content remains a challenge. If you want to clean up old Extreme trial rewards, raid mounts, and tank achievement mounts with modern gear, this is the practical route to follow.

Why Patch 7.55 Is Great for Solo Mount Farming

With late Dawntrail item levels, relic weapons, and accessible tomestone gear, a huge amount of old content can now be cleared alone or with very small groups. That matters for mount collectors because it turns long farm sessions into quick bursts of content, especially for A Realm Reborn, Heavensward, and much of Stormblood.

The biggest advantage is consistency. Older primals melt to burst damage, many raid bosses no longer enforce their old failure points, and tank self-sustain makes several once-annoying clears much safer. If you are trying to build a stable collection without waiting on Party Finder, solo farming is one of the most efficient FFXIV gil methods for saving time as well, since faster clears mean fewer consumables, fewer repairs, and less wasted effort.

That said, not every fight has fully fallen over. Some encounters still have hard mechanics, add phases, prison checks, or scripted damage walls that stop solo clears. The key is knowing where to spend your time.

A Realm Reborn Mounts

Primal Horses and Kirin

The original Extreme trial horses are now among the easiest mount farms in the game. Most of these fights can be erased by a modern DPS job with strong burst, and tanks can clear them just as comfortably. Ifrit, Garuda, Titan, Leviathan, Shiva, Ramuh, and the other ARR primals are all firmly in cleanup territory for geared level-cap characters.

The usual loop is simple:

  • Queue unsynced for each ARR Extreme trial
  • Use a burst-heavy job for the shortest clears
  • Collect every horse drop
  • Complete the follow-up quest for Kirin

While doing this, you also have a chance at the Nightmare mount. Since these runs are so short, ARR is one of the best places to begin if you are new to mount collecting.

Best Jobs for ARR Speed

High-burst DPS jobs tend to finish runs fastest, but the gap is not large enough to matter if you prefer a tank. In practical terms, anything with strong opener damage works. If your goal is pure speed, prioritize whichever job lets you reset and re-enter quickly without thinking.

Heavensward Mounts

Lanner Birds and Firebird

Heavensward trial mounts are also very manageable in Patch 7.55. Ravana and Sophia disappear quickly, while several other fights are mostly slowed down by transitions and cutscenes rather than danger. Thordan, Bismarck, Zurvan, Sephirot, Nidhogg, and similar clears are no longer about survival. They are about patience.

Once all the lanners are collected, you can unlock the Firebird mount through the follow-up quest in Idyllshire. The birds still hold up visually, so this remains one of the most worthwhile legacy mount sets in the game.

Because these runs are easy but repetitive, they are a good example of content where players often try to reduce downtime elsewhere in their routine. If you are also gearing alt jobs or replacing crafted pieces, keeping some FFXIV gil for gear upgrades on hand makes it easier to pivot between farming goals without stopping to rebuild your setup.

Alexander Savage Mounts

The Gobwalker and Arrhidaeus mounts are also straightforward now. Burden of the Father Savage and The Soul of the Creator Savage can be burned down quickly with modern damage. These are no longer mechanic-heavy farms for level-cap characters, so if you skipped old raid mounts, this is a good time to return.

Stormblood Mounts

Wolf Mounts and Nine-Tails

Stormblood is where solo farming becomes a little more varied. Many of the wolf mounts are now very realistic solo goals, and the Nine-Tails remains one of the best long-term collection rewards in the game. Susano, Byakko, Shinryu, Tsukuyomi, Seiryu, and Tsukuyomi can all be approached much more aggressively than before.

Byakko is especially notable because strong burst can remove the old pressure from tank busters. Shinryu has become far less intimidating, and Tsukuyomi no longer demands the same careful damage pacing it once did. Tsukuyomi’s moon balancing still exists, but the fight is much more forgiving when your damage is high.

Tsukuyomi and Tsukuyomi-Style Timing Checks

In older expansions, some trials punished overpushing or underpushing at awkward times. Patch 7.55 power smooths out much of that friction. For Tsukuyomi in particular, the main point is to keep blasting and resolve the moon mechanic cleanly rather than overthinking precise thresholds.

Rathalos Extreme Still Needs Real Mechanics

Rathalos is one of the biggest exceptions in this entire guide. This is not a fight you simply erase. To farm it reliably, you still need to let the encounter progress properly.

  • Push Rathalos to the transition cleanly
  • Kill the large add and use the shield for fire breath
  • In phase two, build the down gauge with weapon skills or casts
  • Off-global abilities do not help fill that gauge
  • When Rathalos falls, kill the tail for scale progress

This matters because the mount drop itself can be painfully inconsistent. Farming scales through proper clears gives you a guaranteed path instead of relying entirely on luck. If you have limited time, this is exactly the kind of grind where players start thinking about how to get extra FFXIV gil without endless grinding in other parts of the game, since focused progress feels much better than gambling on drops while also juggling repairs and supplies.

Ala Mhigo Dungeon Mount

Do not forget the dungeon mount from Ala Mhigo. It is a very fast clear on modern jobs and often gets ignored because trial farms are more visible. If you are doing a Stormblood mount sweep, slot this into the rotation.

Stormblood Savage Raid Mounts

Neo Exdeath

Neo Exdeath is now soloable as a DPS job, but positioning still matters. Stay relatively close to the boss, respect edge distance, and handle Grand Cross Alpha carefully. This is less about raw damage and more about not throwing the run to avoidable movement errors.

God Kefka

God Kefka remains one of the harder Stormblood solo clears. The danger point is still the HP reduction and follow-up damage sequence. Tanks dramatically simplify the encounter, so if your only goal is the mount, use the safest available option rather than forcing a fragile DPS clear.

Omega Savage and the Model O Mount

Omega Savage is still one of the standout legacy solo challenges. Warrior, Gunbreaker, and Paladin can handle it more comfortably because their invulnerability tools line up better with Advanced Suppression. Dark Knight is awkward here because Living Dead depends on healing timing that the encounter does not support cleanly during the untargetable sequence.

The basic priorities are:

  • Open with full burst
  • Position for knockback safety
  • Attack the target that is currently hittable
  • Use invulnerability for Advanced Suppression
  • Stabilize and finish phase one cleanly

Once you reach phase two, the pressure falls off sharply.

Shadowbringers Trials in Patch 7.55

Titania Extreme

Titania is still one of the clearest examples of a fight that looks easier than it actually is. The main wall is the add phase. You need enough burst to kill the western add immediately before the tethered durability becomes a real problem. Saving cooldowns for that phase is more important than trying to greed an earlier push.

Innocence Extreme

Innocence is in a better place for solo clears. Tanks handle it well, and strong self-healing can make other jobs viable too. As with Titania, the add phase is the only part that really matters. If your burst is ready and your movement is clean, the fight is very manageable.

Hades Extreme

Hades remains a wall for true solo attempts. Modern gear lets players get further than before, but the later sequence still stops a one-player clear. If you want the mount, bring a second player and move on. This is a good example of where efficiency matters more than stubbornness.

Warrior of Light Extreme

Warrior of Light is another encounter that still resists solo farming because of massive scripted damage. Even if early mechanics look skippable, the later sequence demands tools that a solo player cannot replicate. For now, treat this as small-group content rather than a solo project.

Ruby Weapon Extreme

Ruby Weapon has become much more realistic. Phase one is simple survival, while phase two is the real check. When the adds appear, commit everything to one target to break the tether pressure. Anti-knockback for Lunar Dynamo helps keep the run stable, and once you pass that hurdle, the kill is within reach.

Emerald and Diamond Weapon

Emerald Weapon is still annoying because the orb mechanic wastes time and creates unnecessary failure points. This is one of the few fights where bringing a friend is worth it purely for sanity. Diamond Weapon, by contrast, is easy for tanks and generally much less stressful.

Shadowbringers Savage Raids

E4S Titan Savage

Titan Savage is one of the more specialized solo clears and still asks for real execution. Dark Knight stands out because of how its toolkit interacts with the prison requirement. The first phase is more forgiving than before, but the second phase still demands exact timing on mitigation, Living Dead, and damage placement.

The key ideas are:

  • Do not waste major tools before the critical second-phase checks
  • Use mitigation for the heavy marker damage
  • Plan Living Dead around the seismic platform sequence
  • Position carefully so your shadow can help kill the prison

This is not a casual farm for everyone, but it is much more practical at high item level than it used to be.

Endwalker Solo Mount Farming

Zodiark Extreme Is the Main Solo Target

Among Endwalker Extremes, Zodiark is the standout solo challenge that is currently realistic. It is not free, and it is not a brute-force farm at first. To make the clear practical, you generally want the full Echo stack from repeated three-minute resets, reaching the 25 percent bonus before committing to a serious attempt.

This is a real fight. Platform patterns, directional pushes, constellation positioning, and uptime all matter. If you are farming the Lynx of Eternal Darkness solo, expect to learn the encounter rather than overpower it instantly.

Core Zodiark Solo Priorities

  • Build full Echo stacks before serious attempts
  • Memorize platform rotations and directional pushes
  • Use the uptime-safe Astral Eclipse positions
  • Save mitigation for the stack marker
  • Plan your answer to the tank buster and defense shred

Warrior is especially comfortable here because it can rotate self-healing and invulnerability around the dangerous buster windows. The encounter is still tight enough that potions and clean execution help, which makes it one of the few farms in this guide where FFXIV gil for raid consumables actually becomes relevant even in old content.

Tank Achievement Mounts

Tank mounts remain one of the easiest long-session goals if you want guaranteed progress. Each tank has two achievement mounts tied to high-level duty completions, and these can be chipped away solo. A fast method is repeatedly clearing Deltascape V3, which remains one of the quickest valid bosses for this purpose.

Dark Knight’s panther is still a fan favorite, while the lion, war bear, and Gunbreaker tiger each appeal to different tastes. The main advantage of tank mount farming is certainty. Unlike random drops, every run moves the counter forward.

For players balancing mounts with broader account goals, this is also where economy decisions show up naturally. Mount collectors often spend heavily on glamours, materia, crafted upgrades, and side systems at the same time, so understanding how to balance FFXIV gil spending between gear, glamour, and progression helps keep long-term goals from competing with each other.

Best Solo Farming Priorities in Patch 7.55

If the goal is the fastest collection progress, prioritize content in this order:

  • ARR horses and Kirin
  • Heavensward lanners and Firebird
  • Alexander Savage mounts
  • Stormblood trial wolves and dungeon mount
  • Tank achievement mounts
  • Selected Shadowbringers Extremes like Innocence, Ruby, and Diamond
  • Zodiark Extreme if you want a real solo challenge

This route gives the best mix of easy clears, high mount volume, and reasonable time investment. It also avoids getting stuck too early on fights that still resist solo play.

Practical Prep Before You Start

A few small prep steps make a big difference:

  • Use your highest item level job, especially one with burst or strong self-healing
  • Bring potions for the tighter clears
  • Set unsynced duty options correctly
  • Clear inventory space for repeated farming
  • Track totems and token exchange options so bad luck still creates progress

If you are returning to the game and still finishing your weapon setup, check out our FFXIV Dawntrail relic weapon guide to speed up your solo farming power curve.

Frequently Asked Questions

Which expansion is easiest for solo mount farming in Patch 7.55?

A Realm Reborn is the easiest by far, followed closely by Heavensward. Most fights are simple burst clears with little mechanical pressure.

Do I need Savage gear to farm these mounts solo?

No. Modern tomestone gear, alliance raid upgrades, and a strong relic weapon are enough for many of these farms.

What is the hardest realistic solo mount target here?

Zodiark Extreme is the standout challenge because it still demands real mechanics, Echo stacking, and careful mitigation planning.

Are tank jobs better than DPS for solo mount farming?

For pure speed, DPS often wins in old content. For safety and difficult clears, tanks are usually stronger and more consistent.

Should I solo everything instead of using Party Finder?

No. Solo what is fast and reliable, but use a friend or Party Finder for fights like Hades, Warrior of Light, or Emerald if the mechanics waste too much time.

FFXIV Solo Mount Farming Guide for Patch 7.55 - Machinist bursts down a primal for a swift mount farm
Machinist bursts down a primal for a swift mount farm
FFXIV Solo Mount Farming Guide for Patch 7.55 - Dark Knight and shadow destroy Titan's prison together
Dark Knight and shadow destroy Titan's prison together
FFXIV Solo Mount Farming Guide for Patch 7.55 - Hunter drops Rathalos and cuts the tail for scales
Hunter drops Rathalos and cuts the tail for scales
FFXIV Solo Mount Farming Guide for Patch 7.55 - Tank riders display their hard-earned achievement mounts
Tank riders display their hard-earned achievement mounts
Alicia Mendez

About Alicia Mendez

A lifelong MMO player, Alicia writes about World of Warcraft, Final Fantasy XIV, Throne and Liberty, and New World from the perspective of someone who loves both the grind and the community. From endgame progression to casual exploration, she covers what keeps players invested in living online worlds.

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