OSRS Leagues Relic Tier List: Best Picks by Tier, Playstyle, and Region
Learn which relics are strongest at each tier, what they solve (GP, skilling, bossing, points), and how to plan flexible paths with Reloaded.
Overview
Relic Tier List Overview (League 6)
This guide breaks down the currently revealed Leagues relics tier-by-tier, focusing on what each pick actually solves: early points, skilling bottlenecks, AFK value, bossing speed, and region-dependent payoffs. The goal isn’t to force one “correct” path—this set of relics is unusually balanced—but to help you choose the best option for your schedule and goals.
Important note: Some relics and full tier lineups may not be fully revealed yet. Treat this as a ranking of the options discussed so far, plus practical advice on when each one becomes valuable.
Quick Tier List (So Far)
- S Tier: Abundance, Endless Harvest, Reloaded
- A Tier: Woodsman, Hotfoot, Nature’s Accord, Larcenist (S in certain regions), Evil Eye (late-game scaling)
- B Tier: Barbarian Gathering, Clue relic, Calling Spree, Forager (borderline)
- C Tier: Map (Agility shortcut teleports), Grimoire (sympathy placement)
Tier 1 Relics (Your League-Start Identity)
Tier 1 is the most important decision you’ll make because it determines your early momentum: points, resources, and whether you’re playing actively or in long AFK blocks.
Abundance (S Tier)
Abundance is a league-start powerhouse because it does two things at once: it’s an immediate GP solution and it permanently boosts non-combat skills (notably making late-game skilling tasks faster and less annoying). It also scales naturally as your XP drops get larger.
- Best for: Active players, early point-rushers, anyone aiming for fast relic unlocks and broad skilling coverage.
- Why it’s S: Early GP + permanent skilling acceleration is hard to beat, especially when tasks reward breadth across non-combat skills.
- Hidden value: If you’re racing league milestones (like completing large task sets early), Abundance smooths out the “I can’t do this yet” moments on higher-level skilling tasks.
Endless Harvest (S Tier)
Endless Harvest is the best Tier 1 pick for players with limited active time. It enables strong 30-minute log cycles while gathering and doubles resources, which cascades into multiple production skills.
- Best for: AFK-oriented players, workday players, anyone who wants passive progress without constant attention.
- What it solves: Gathering (woodcutting, fishing, mining) plus downstream production (smithing, fletching, firemaking, cooking) thanks to doubled inputs.
- Why it’s S: The “free progress while you’re not really playing” factor translates into points you otherwise wouldn’t earn.
Barbarian Gathering (A/B Tier)
Barbarian Gathering is the “third-best” starter relic, but it’s still good. Its main strength is consistency at higher-tier gathering where failures are common—magic trees, sharks, and similar late activities benefit noticeably from the extra success chance.
- Best for: Players who want a simpler start and value late-tier gathering consistency.
- Notable perk: Tool-equivalent benefits using your hands (with some niche utility in certain activities).
- Why it’s not S: It doesn’t generate the same broad “account solve” impact as Abundance or Endless Harvest.
Tier 2 Relics (Skilling Bottlenecks and Point Spikes)
Tier 2 is where you decide whether you’re solving a painful skill, accelerating a high-point grind, or taking a generalist option.
Forager (B Tier)
Forager is the most debated pick in this tier. It’s not useless—Herblore always needs a plan if you’re aiming for maxing or broad task completion—but it’s often outshined by the alternatives because it doesn’t provide the same immediate speed or point-rush potential.
- Best for: Players who want an early Herblore plan without waiting for later-tier “farming-style” solutions.
- Why it’s B: It can be correct depending on your overall relic route, but it’s rarely the most explosive choice.
Hotfoot (A Tier)
Hotfoot is an “I refuse to train Agility normally” relic, and that alone makes it attractive in a temporary mode. Beyond that, it adds extra utility by automating parts of skilling loops: fish are cooked and ores are smelted as you gather them.
- Best for: Anyone who hates Agility, plus players pairing it with heavy gathering.
- Synergy callout: Hotfoot pairs extremely well with Endless Harvest because you stack gathering volume with automatic processing.
- Why it’s A: It’s narrow (Agility-centric), but the time saved is real and the extra processing perks broaden its value.
Woodsman (A Tier)
Woodsman is a strong early-game accelerator with two major value pillars: it makes early Hunter dramatically smoother (100% success, doubled loot/XP, improved rumor rewards), and it provides a major fletching advantage that can translate into huge point gains.
- Best for: Players planning early Hunter, anyone targeting massive non-combat XP tasks, and point-rushers.
- Why it’s A: Hunter can be a real bottleneck in crowded early-league zones, and Woodsman turns it into a fast, reliable progression lane.
- Point strategy: If your league task list includes very high XP milestones in non-combat skills, fletching speed can be one of the cleanest ways to rack up points quickly.
Tier 3 Relics (Teleport Relics and When They Matter)
Tier 3 is less about raw power and more about routing. Teleports are “invisible” value: they don’t always show on paper, but they can save hours over a league.
Evil Eye (A-/B+ Tier, scales into A)
Evil Eye’s value rises as your bossing volume rises. Early on, you may not be chain-running high-end bosses yet, but later it becomes a routing monster: teleporting directly to bosses compresses travel time, which compounds across hundreds of kills and many task completions.
- Best for: Players planning heavy bossing and task completion tied to kill counts.
- Why it improves later: Once you’re farming bosses, even small travel reductions become massive total time saves.
- Advanced use: Combining boss teleports with stat/spec reset methods can create very fast boss loops.
The Map (Agility Shortcut Teleports) (C/B- Tier)
The Map offers teleports to agility shortcuts, but its value depends heavily on how often those shortcuts intersect your actual routes and regions. While it has some useful spots, it’s generally less universally impactful than boss-teleporting or other utility picks.
- Best for: Players whose region choices heavily leverage specific shortcut clusters.
- Why it’s lower: Many teleports are “nice” rather than “league-defining,” especially if you already have other travel tools available.
Tier 4 Relic (Clue Support)
Clue Relic (B Tier)
Clues are typically packed with league points, but they can be miserable without help. This relic is slightly less immediately convenient than some past clue-focused options because you may need to build momentum through early clue rewards before it feels fully online. Once it’s rolling, it should still meaningfully reduce clue friction.
- Best for: Players who plan to do a lot of clues for points, uniques, and task completion.
- Why it’s B: Strong quality-of-life and points value, but not always a guaranteed pick until you see what else shares the tier.
Tier 5 Relics (Big Account “Solves”)
Tier 5 is where relics start acting like full-system overrides: they don’t just speed you up, they remove entire bottlenecks.
Nature’s Accord (A Tier)
Nature’s Accord is a strong farming-centric solution that also supports Herblore planning better than early-tier alternatives in many routes. The headline is huge harvesting value (multiplying resources), plus powerful teleport utility via the fairy mushroom to common farming infrastructure.
- Best for: Players who want reliable farming progression, fast farming points, and a smoother Herblore pipeline.
- Why it’s A: Farming levels translate into quick points, and the resource multiplication can support multiple downstream skills depending on your regions.
- Tradeoff: It arrives later than some players prefer, so your early plan still matters.
Larcenist (A Tier, S Tier in the right regions)
Larcenist is a premium thieving relic with major quality-of-life upgrades: automatic pickpocketing with 100% success, automatic re-pickpocketing (including stalls), and—most importantly—stall items being noted. Combined with increased resource yield, it becomes both a progression engine and a GP solution if you didn’t start with one.
- Best for: Anyone who wants effortless Thieving XP and bulk resources; players who want to convert thieving into crafting or other skilling pipelines.
- Why it can be S: In certain region setups (notably those enabling high-value pickpocket targets and crystal-related progression), it can simultaneously accelerate multiple 50M+ style grinds.
- Practical highlight: Noted stall loot removes a huge amount of banking friction, making long sessions far more efficient.
Tier 6 Relics (Combat Utility and Task Efficiency)
Grimoire (C Tier)
Grimoire provides spellbook flexibility and access to key prayers without needing specific regions. The issue is opportunity cost: even meaningful DPS boosts can feel small next to the league’s more “rule-breaking” relic effects and combat masteries.
- Best for: Players whose region plan otherwise locks them out of specific prayers/spellbooks they strongly want.
- Why it’s low: It’s a “nice to have” in a tier where other picks can translate more directly into large time savings and points.
Calling Spree (B+ Tier)
Calling Spree is a slayer/task-focused relic that improves bossing efficiency by letting you choose from a smaller set of tasks and by providing consistent slayer-helm-style benefits while on task. It’s a time-saver for players whose league plan includes a lot of boss kill tasks and slayer-adjacent point farming.
- Best for: Bossing-heavy routes, players chasing lots of kill-count tasks efficiently.
- Standout mechanic: A chance to chain additional superior spawns can be both fun and extremely rewarding over time.
- Why it’s B+: Strong and efficient, but not as universally game-warping as the very top relics.
Tier 7 Relic (The Flex Pick That Fixes Your Route)
Reloaded (S Tier)
Reloaded is S tier because it turns earlier decisions into temporary choices rather than permanent commitments. By the time you unlock it, you can select from a much wider pool of earlier relics, letting you patch weaknesses, add missing “solves,” or pivot from speedrunning to endgame efficiency.
- Best for: Everyone—especially players who want both early momentum and late-game quality-of-life.
- Why it’s S: Flexibility is power in Leagues. Reloaded lets you combine relic identities that normally compete with each other.
- Example pivots: Start with an active, points-forward relic path, then Reloaded into a more AFK-friendly resource engine—or do the reverse.
Tier 8 Relics (Endgame Definers, Partial Info)
The revealed Tier 8 options discussed are both positioned as top-tier endgame picks, but full comparisons depend on the final tier lineup and the community’s best-discovered loops.
The Flask (S Tier potential)
The Flask is the high-skill, high-ceiling option: when paired with efficient reset methods and tight routing, it can turbocharge bossing throughput. Its power grows with player knowledge and optimized loops.
- Best for: Players pushing hard bossing, speed clears, and high-efficiency endgame grinds.
- Why it’s S: Any relic that meaningfully compresses boss downtime tends to dominate late-league point chasing.
Minion (S Tier, details pending)
Minion is framed as the more straightforward counterpart—less “tryhard loop engineering,” more consistent passive value. Exact ranking depends on its final mechanics and how it compares to the remaining unrevealed Tier 8 option(s).
How to Choose: Simple Decision Rules
- If you’re active and want early points: prioritize Abundance or Woodsman-style acceleration.
- If you need AFK value: Endless Harvest is the cleanest league-start engine.
- If you hate a specific skill: Hotfoot is a legitimate “quality-of-life is power” pick.
- If your regions enable massive thieving conversions: Larcenist jumps a full tier.
- If you’re unsure: plan around Reloaded—choose a strong early identity, then patch later.
Frequently Asked Questions
Which Tier 1 relic is best for most players?
Abundance is the strongest generalist for active play and early momentum, while Endless Harvest is the best overall for AFK-heavy schedules.
Is Forager required to max Herblore?
No, but you do need a Herblore plan. Many routes prefer solving it later with Nature’s Accord rather than spending Tier 2 on Forager.
When does Evil Eye become “worth it”?
It spikes in value once you’re doing lots of boss kills for tasks and uniques. Early on, it can feel underwhelming if you aren’t bossing yet.
Is the clue relic mandatory for points?
Not mandatory, but it can make clue tasks dramatically less painful. If you expect to do many clues, it’s often worth considering unless its tier has a clearly stronger alternative.
Why is Reloaded rated so highly?
Because it converts earlier opportunity costs into flexibility. Being able to add a missing “solve” later can save huge time and keep your route adaptable.