Arc Raiders Update 1.23 Recap: Key Bug Fixes, Stability Notes, and What Still Needs Work
Learn what Update 1.23 changed, which fixes matter most in fights, and which lingering issues players should still watch for.
Overview
Arc Raiders Update 1.23 at a glance
Update 1.23 is a mid-sized patch focused on gameplay fixes and stability. It doesn’t add new gameplay systems, but it does address several issues that directly impacted firefights and moment-to-moment reliability. The only “new content” is a shop rotation featuring the Vanguard cosmetic bundle.
Below is a practical breakdown of what changed, why it matters, and which problems appear to remain unresolved for now.
What’s new: Vanguard set added to the shop
The visible addition in 1.23 is the Vanguard set in the in-game shop. As a featured cosmetic bundle, it includes the Vanguard outfit with multiple color options and extra customization pieces (helmet, mask, shoulder piece, sleeves, pouches, and themed accessories), plus additional gear cosmetics like a backpack and a scrappy-style helmet.
If you only care about gameplay, you can treat this patch as primarily a fixes-and-stability update.
Gameplay fixes that change real fights
Trigger grenades: overlapping detonation damage fixed
A major combat-impacting bug involved trigger grenades. When two trigger nades detonated next to each other, the damage could sometimes scale incorrectly, effectively spiking to far beyond intended values. Update 1.23 fixes this interaction so stacked detonations no longer produce “triple damage” outcomes.
This is especially relevant in close-range PvP exchanges where players chain utility and explosives to force movement or secure downs.
Quick wheel item swapping delay removed
After the Flashpoint update, some players experienced a delay where items selected via the quick selection wheel could not be used immediately. In high-pressure situations, that short lockout could be the difference between surviving and getting deleted.
Update 1.23 resolves that delay, making reactive tools (like defensive utility and emergency options) more consistent when you need them instantly.
Weapons firing automatically after reload fixed
An input/weapon handling issue caused certain weapons to fire a shot immediately after reloading. Even if it only wasted a round on some guns, it could be actively punishing on weapons with limited chamber behavior or tight ammo economy.
With 1.23, reloading should no longer cause unintended firing, improving both stealth and ammo discipline.
Audio and readability improvements
Rocketeer lock-on audio reverted
The Rocketeer’s lock-on audio had been behaving incorrectly, sometimes using audio cues associated with other enemy types. That kind of mix-up doesn’t just feel wrong—it disrupts threat recognition, which is a big part of survival when multiple ARC types are active.
Update 1.23 reverts/fixes the Rocketeer audio behavior so cues better match what’s actually targeting you.
Stability and crashes: what the patch says (and what players report)
Crashes have been a frequent complaint, particularly among console players. The patch notes indicate that some crash cases tied to specific visual effects were fixed, and that additional crash sources are still under investigation.
Because the notes are not specific about which effects or scenarios were addressed, it may be difficult to verify whether your personal crash pattern is covered. Community reports suggest that crashing may still persist for some players even after 1.23, so treat this as partial progress rather than a full resolution.
UI and equipment behavior fixes
Weapon upgrade UI tier display corrected
Some players saw incorrect weapon upgrade tiers displayed in the upgrade interface, including references to tiers that do not currently exist in normal gameplay. Update 1.23 corrects the display so tiers shown should match what’s actually available.
Shoulder swap camo “stuck” issue fixed
A camera/shoulder swap bug could cause camo behavior to get stuck. This patch addresses that issue, improving consistency when swapping shoulders and interacting with camouflage states.
Anvil Splitter dispersion exploit fixed
An exploit allowed the Anvil Splitter to be used without the intended dispersion penalty. Update 1.23 fixes the exploit, restoring the intended tradeoffs and reducing outlier performance in scenarios where players were abusing the bug.
Zip lines can no longer be placed on barricades
Zip line placement on barricades has been disabled. This is likely intended to reduce unintended traversal, awkward geometry interactions, or exploitative positioning that can break encounter flow.
Map and world fixes you’ll notice while looting and rotating
Medical Research locked room fire bug fixed
A frustrating issue could set players on fire even when they were outside the locked room area. Update 1.23 fixes this, preventing punishment from triggering incorrectly in legitimate positions.
Stella: shot-through-floor spot fixed
A specific location on Stella allowed players to be shot through the floor. That spot has been addressed, which should reduce “unfair death” moments tied to map geometry.
Buried City staircases missing fixed
Some staircases in Buried City were sometimes missing. This patch fixes those cases, improving navigation reliability and reducing movement traps.
Locked Gate: code printer interaction fixed
On the Locked Gate map condition, the code printer could sometimes become non-interactable. Update 1.23 fixes the interaction so runs aren’t bricked by an objective device failing to respond.
Note: players have also reported at least one problematic spot that may still persist on Bluegate, including severe geometry issues. If you’ve experienced falling through the world or similar, stay cautious around known trouble areas until further fixes land.
Close Scrutiny changes: enemy behavior and cleanup
Rocketeers and Vaporizers: idle momentum adjusted
In Close Scrutiny, Rocketeers and Vaporizers could behave strangely while idling due to momentum quirks. Update 1.23 changes their momentum so idle behavior is more stable and predictable.
Assessor summons now despawn properly after long idle time
All ARC units summoned by the Assessor will now leave the area and despawn if they remain idle for a long time. Practically, this reduces the chance that an area stays permanently “clogged” with leftover threats after the main action has moved elsewhere.
This should make it less punishing to rotate through an Assessor area later, especially if multiple squads previously triggered summons and then disengaged.
What didn’t get fixed (yet): lingering issues to watch
Not every commonly discussed issue appears to be resolved in 1.23. Two notable examples players continue to mention:
- Ledge trip / midair stumble bug: a movement glitch where jumping near ledges can cause a trip-like interruption. Sometimes it incidentally negates fall damage, but more often it breaks momentum and feels inconsistent.
- Ongoing crash reports: despite the visual-effect crash fixes, some players still report stability problems after the patch.
If these issues affect your day-to-day play, the best approach is to keep routes conservative around risky geometry and avoid stacking high-intensity effects if you suspect they correlate with your crashes.
What this patch suggests about the next update cadence
Update 1.23 reads like a maintenance pass: fix high-impact bugs, reduce exploit pressure, and patch up map issues. Based on the typical weekly cadence, additional fixes may arrive in the next scheduled update window.
Looking further ahead, the next major content beat referenced by the community is the upcoming Riven Tides update, expected to include a new map and a new large ARC threat, with other features (like expedition-related changes) following after.
Frequently Asked Questions
Did Update 1.23 nerf trigger grenades?
It fixes an unintended damage interaction where two trigger nades could sometimes deal far more damage than intended when detonating close together. The goal is correct behavior, not a baseline damage reduction.
Is the quick wheel item delay fully fixed?
Update 1.23 specifically addresses the post-swap delay that prevented immediate item use. If you still feel lag, it may be tied to input issues, performance drops, or other unrelated bugs.
Why did my gun fire right after reloading before this patch?
It was a known bug where some weapons would automatically fire a round after a reload. 1.23 fixes that behavior so reloads should no longer trigger unintended shots.
Are crashes gone after 1.23?
Some crash cases linked to certain visual effects were fixed, but the developers indicate they’re still investigating other causes. If you’re still crashing, you’re not alone.
What’s the biggest practical improvement in 1.23?
For most players, it’s the combination of the trigger nade damage fix and the quick wheel responsiveness fix—both directly affect survival and fight outcomes.