ARC Raiders Weekly Update: New Trials, Air Miles Rewards, and Matchmaking Concerns
Learn which weekly Trials are worth prioritizing, what the new Air Miles rewards include, and why players are still questioning matchmaking.
Overview
This ARC Raiders update covers the weekly reset from July 20 through July 26, including the latest Trials, fresh Air Miles store rewards, expedition rollout details, and the ongoing debate around solo matchmaking. For players planning efficient runs, this week is especially notable because several objectives revolve around explosives, melee damage, and searchable tech spawns. It is also a useful snapshot of the current state of progression, lobby quality, and how players may want to prepare their loadouts before heading back into the wild.
Beyond the headline content, this reset also highlights a familiar ARC Raiders pattern: some Trials are quick and capped, while others offer more room to grind if you want to maximize value. That matters for anyone trying to stretch their ARC Raiders progression resources, especially when consumables, grenades, and crafted utility can add up over multiple attempts.
This Week's ARC Raiders Trials at a Glance
The current batch of Trials is built around a mix of simple loot interactions and combat-specific tasks. Some can be cleared quickly with a focused route, while others are best treated as long-form farming objectives during normal play.
- Open containers in the hospital on Buried City Landscape Only
- Deal melee damage to ARC
- Deal damage to ARC with explosive mines
- Search computers
- Destroy Ticks, Pops, and Fireballs with light impact grenades
The key to this week is knowing which objectives are capped and which ones can be repeated more freely. If the goal is efficient completion rather than endless score chasing, players should clear the limited tasks first and then pivot into the more scalable combat objectives.
Hospital Container Trial on Buried City
This objective is straightforward, but it is also the kind of Trial that tends to hit a ceiling quickly. Because it is tied to a specific area and a finite number of searchable objects, it is best approached as a short, focused run rather than something to farm repeatedly for large gains.
The practical play is simple: enter Buried City, route directly to the hospital, open the required containers, and extract or move on. Since this kind of Trial can become congested when the weekly reset is fresh, speed matters more than overgearing. A lean setup with room for loot is often better than a heavy combat build.
If you are still building out your stash, this is also a good moment to preserve ARC Raiders extraction loot instead of taking unnecessary fights around a fixed objective location.
Melee Damage to ARC
This is one of the more interesting objectives of the week because it can be completed in several ways. For players who want only the standard completion tier, nearly any safe melee opportunity against ARC units can work. For players trying to push the Trial harder, larger ARC targets tend to offer the best damage windows.
A common approach is to exploit vulnerable moments on bigger enemies and commit to repeated melee strikes while using mobility and stealth tools to survive. Utility such as a snap hook and a photo cloak can make a major difference by helping close distance safely and reset aggro.
Another practical option is to work around slower or more predictable enemies. If a Bastion creates an opening, getting behind or beneath it can let you stack melee damage quickly, though the risk is obvious. This is the kind of Trial where patience matters more than raw aggression.
Because this objective can burn through healing and tactical gear, it is worth planning ahead with a stable stock of ARC Raiders Items and backup consumables before committing to repeated attempts.
Explosive Mine Damage Trial
This is the signature Trial of the week. The wording matters: the requirement is not just to deal damage with a single explosive mine, but to accumulate damage across multiple detonations. That means players should treat it as a setup challenge rather than a one-and-done objective.
The best strategy is to bring as many mines as possible, identify a pathing choke point, and chain several placements before triggering the engagement. Gates, funnels, and predictable enemy movement routes are ideal. Blue gate encounters are especially appealing because they can create concentrated ARC traffic and reward careful trap placement.
This is also where efficient stash management comes into play. If you already have the blueprint, crafting in bulk can be much smoother than buying on demand. Players short on ARC Raiders crafting Materials may want to avoid wasteful test runs and instead scout routes first, then return with a full trap loadout.
The inclusion of the explosive mine blueprint in the weekly reward pool is a smart fit for the Trial theme. It gives players a direct way to loop the objective back into future progression.
Search Computers
On paper, this looks easy. In practice, searchable computer density can be inconsistent when a Trial is active. Areas that visually appear packed with terminals may only have a small number that actually count, which can make the objective feel slower than expected.
Spaceport stands out as the best destination for this task because it naturally contains a high concentration of tech-themed interiors. Stella Montes is another viable option, but Spaceport remains the cleaner recommendation if the goal is pure efficiency. Search routes around arrivals, departures, office clusters, and upper-floor tech rooms tend to be the best use of time.
Players should be aware that active Trial logic can reduce how many nearby terminals are interactable. That makes route discipline important. Instead of clearing every room, focus on known computer-heavy sections and rotate quickly if the searchable count is low.
Anyone looking to combine objective progress with loot value can pair this with a broader resource run, especially if they still need ARC Raiders rare Blueprints or other tech-adjacent drops.
Destroy Ticks, Pops, and Fireballs with Light Impact Grenades
This is arguably the easiest Trial in the set. Light impact grenades are relatively accessible, and the target enemy types are common enough that players can finish the objective without forcing difficult engagements.
Buried City and Riventide both make sense for this task thanks to steady ARC presence and manageable encounter flow. Stella Montes is still an option, but players worried about lobby quality may prefer the more predictable pacing of the other maps.
From a cost perspective, this Trial is friendly. Light impact grenades can be crafted with basic components such as chemicals and plastic parts, or purchased for a low coin cost. That makes it a good objective for players who want progress without draining their entire reserve of ARC Raiders Coins.
The ideal method is simple: load several grenades, prioritize smaller ARC targets, and avoid overcomplicating the route. This is a utility check, not a boss fight.
Take a look at: our Buried City loot guide
Air Miles Store Rewards This Week
The latest Air Miles lineup is light but useful. The featured cosmetic is Lance's mixtape backpack charm, while the more practical rewards support progression through Scrappy leveling and a fresh Volcano option for post-expedition starts.
Even when the cosmetic centerpiece is the headline item, the real value for many players is in the extra upgrade support. Weekly store rotations like this can help smooth early progression bottlenecks, especially for anyone trying to keep pace with ARC Raiders Scrappy progression or rebuild after a reset.
For players mapping out future crafting and base efficiency, these smaller weekly offers can matter more than they first appear. Incremental support adds up over time, particularly when paired with careful loot routing and smart use of ARC Raiders Materials.
Expedition Departure Rollout Explained
According to the latest communication, expedition departures are now handled as a rollout process rather than everyone leaving at the exact same moment. The process begins at 10:00 a.m. CEST, but departure timing can vary by region and by wave.
In practical terms, that means players should not assume a single universal switchover. Some accounts may move earlier, while others remain active a bit longer depending on rollout timing. For anyone trying to squeeze in final loot runs, finish upgrades, or distribute spare gear, this staggered system changes planning.
It also creates an interesting end-of-cycle economy. When players know a departure is imminent, many begin offloading spare equipment, helping newer Raiders with extra kits, or spending down stockpiles on final runs. That can be especially useful for players who still need ARC Raiders Workbench progression support before the next phase begins.
Solo Matchmaking and Squad Alignment Questions
The most controversial part of the update is not the Trials or the store rotation. It is the continued discussion around matchmaking, particularly the explanation that solo players entering squad-enabled environments should be matched with groups aligned to their personal play style.
The idea sounds clean in theory: aggressive solo players encounter aggressive squads, while more PvE-focused players should end up in calmer lobbies. The problem is that many players continue to report experiences that do not line up with that description.
Reports from the community suggest that supposedly safer lobbies can still contain highly aggressive players, fast collapses, and questionable encounter patterns. Some players focused almost entirely on PvE still describe frequent PvP pressure, while others believe lower player counts may be blending lobby types more than intended.
For ARC Raiders, this matters because matchmaking quality shapes everything else. It affects trial completion, loot route reliability, extraction confidence, and whether players are willing to bring valuable kits into raid. Even the best ARC Raiders survival loadout items cannot fully compensate for a system that feels inconsistent.
What This Means for Weekly Trial Runs
If matchmaking remains volatile, players should adapt their Trial plans accordingly. Objective-focused routes should avoid overexposed map sections unless the reward is worth the risk. Buried City hospital runs, Spaceport computer searches, and grenade cleanup routes are all easier when treated as fast entries with a clear exit plan.
For higher-risk objectives like melee damage or explosive mine setups, it is even more important to choose windows carefully. These tasks often require time on target, which makes you vulnerable to third parties or aggressive squads rotating through the area.
That makes this week a good reminder that efficient progression in ARC Raiders is not just about mechanical skill. It is also about choosing when to commit, when to reset, and how to protect your best gear upgrades from chaotic lobbies.
Cheating Concerns Continue to Shape Player Sentiment
Matchmaking complaints are closely tied to another issue: trust in the overall health of lobbies. Community discussion continues to focus on cheating, account cycling, and the sense that enforcement is not always visible enough to reassure players.
Whether every suspicious encounter is truly cheating or not, the perception itself has real consequences. Players become less willing to risk high-value loadouts, more likely to avoid contested maps, and more likely to disengage from PvP altogether. That, in turn, can distort the ecosystem further.
For players trying to preserve momentum, the best response is practical rather than emotional. Run lighter kits when testing Trial routes, bank important loot often, and avoid carrying more than the objective requires. If a route is working, repeat it efficiently instead of forcing extra fights. That approach protects both your time and your stash of ARC Raiders Weapons, utility, and upgrade supplies.
Best Priorities for This Week
If the goal is to get the most out of the reset with the least frustration, a simple priority order makes sense.
- Clear the hospital container objective first because it is area-specific and limited
- Finish the light impact grenade Trial next because it is cheap and reliable
- Run Spaceport routes for the computer objective while traffic is manageable
- Save melee and explosive mine damage for dedicated loadouts
- Check Air Miles rewards before spending upgrade currency elsewhere
This order minimizes wasted time and lets you complete the easiest objectives before committing to the more gear-intensive ones. It also helps preserve flexibility if lobby quality starts to dip during peak hours.
Take a look at: this earlier matchmaking update recap
Why This Update Matters for Progression
On the surface, this is a routine weekly refresh. In reality, it says a lot about where ARC Raiders stands right now. The Trials are solid and thematic, the Air Miles rewards are useful in a modest way, and the expedition rollout gives players a clearer timeline. At the same time, matchmaking and lobby integrity remain central concerns for much of the community.
That combination creates a familiar ARC Raiders experience: strong moment-to-moment systems, but a wider environment that still raises questions. For dedicated players, the best path forward is to use the weekly content intelligently, extract value from the easier objectives, and avoid overcommitting expensive resources when the lobby conditions do not justify it.
Handled well, this week offers a good chance to earn rewards, stockpile utility, and prepare for the next expedition cycle without taking unnecessary losses.
FAQ
What is the easiest Trial this week in ARC Raiders?
The light impact grenade objective is the simplest for most players because the grenades are cheap and the target enemies are common.
Where should players search computers for the weekly objective?
Spaceport is the best overall choice thanks to its dense tech interiors and multiple routes with searchable terminals.
Are explosive mines worth crafting for this Trial?
Yes, if you plan to push the objective seriously. Bulk crafting is usually more efficient than piecemeal purchases if you have enough materials.
How should players approach melee ARC damage safely?
Use mobility and stealth tools, wait for predictable enemy openings, and avoid forcing the objective in high-traffic areas.
Why are players still discussing matchmaking so much?
Many players feel their actual lobby experience does not consistently match the stated solo-versus-squad alignment rules.