Havenhythe in RuneScape 3: New Region, Early Bosses, Hunter Expansion, and Skilling Updates (March 23)
Learn what Havenhythe adds, how the new quests and bosses work, and what gear, supplies, and skilling prep will help you hit the ground running on March 23.
Overview
Havenhythe is a major new overworld region coming to RuneScape 3 on March 23, built as a permanent expansion east of Morytania. It’s designed to feel like a natural part of the core map rather than a disconnected activity hub, with early-to-mid game questing, approachable boss fights, and a long list of skilling additions that will keep expanding over the year.
This guide breaks down what’s launching first, what to prioritize on day one, and how to prepare your gear and resources so you can explore efficiently without getting stalled by missing unlocks or expensive supplies. It also covers the Hunter and Summoning upgrades, the new fish farming activity, and what to expect from future Havenhythe updates.
What is Havenhythe?
Havenhythe is a brand-new landmass to the east of Morytania, built to support exploration and everyday RuneScape progression: training spots, resource nodes, small tasks, and quests that make the region feel lived-in. The tone is intentionally “hands-on” and grounded—one moment you’re helping locals with practical problems, the next you’re uncovering ancient ruins and signs of something older and more deliberate stirring in the east.
The region is also structured to “grow with you” over the year. Part one focuses on early-to-mid game adventures; later releases will push deeper into Havenhythe with more dangerous encounters, a First Age dig site, and true endgame bosses.
Geography at a glance
- South Havenhythe: lush, wild, and faintly enchanted—more life, more greenery, and more “frontier” vibes.
- North Havenhythe: sharply rising mountains, with steep terrain and tucked-away points of interest.
- Farther east: nature thins out, the ground feels drained, and ancient ruins hint at a long-buried presence.
Getting there and starting the story
Your introduction begins somewhere familiar: The Rusty Anchor in Port Sarim. From there, the opening quest pulls you into the mystery surrounding Havenhythe and sets up why you’re needed in the region.
Quest 1: Visions of Havenhythe
The first quest kicks off after you’re offered a mysterious experimental drink at the Rusty Anchor—an ominous setup that leads into a hallucination-like vision. Under the surface, the event is not random: Inanna, the spiritual guardian of Havenhythe, calls on you to help her people. You’ll soon set sail, meet the locals, and help connect Havenhythe to the mainland.
Quest 2: Hearts of Sanguine
The second story quest continues the investigation into your vision, with growing signs that something (or someone) is watching you. The deeper you dig, the clearer it becomes that the threat isn’t just a local issue—it’s older, more deliberate, and waiting somewhere to the east.
Wendlewick: the main settlement and its leaders
Wendlewick is the first major community you’ll get to know in Havenhythe. It’s a practical village of farmers, fishermen, and would-be heroes—the kind of place you’re defending when danger comes “knocking or biting.” It’s also built with exploration in mind: homes feel inhabited, and curiosity is rewarded.
The village is guided by three leaders, each representing a different approach to survival and problem-solving:
- Adam: values knowledge and foresight; prefers understanding threats before charging in.
- Esther: structured and logical; a skilled alchemist who looks for practical solutions.
- Zeke: action-driven; wants decisive responses when problems arise.
Beyond Wendlewick, Havenhythe has smaller pockets of life scattered across the land—some perched in the mountains, others hidden deeper in southern forests—so exploration should pay off even when you’re not on a quest step.
Two new early-game bosses (built to teach core PvM skills)
Part one introduces two new early-game bosses intended to ease players into bossing fundamentals. They’re designed to be approachable, but still instructional: reading telegraphs, moving correctly, using Protection Prayers, and responding to special attacks.
If you’re a newer player, these fights are meant to be a “first real bossing ladder.” If you’re a veteran, they’re quick, clean encounters with new rewards and a fresh region to grind in.
Silverquill, the Dreadhog: telegraphs and movement
Silverquill is described as a “big bloody hedgehog,” and the fight is all about paying attention to tells and moving at the right moment to avoid telegraphed attacks. Expect a combat loop that rewards calm positioning and quick reactions rather than raw damage.
Practical prep tips:
- Bring reliable healing and a comfortable combat style you can reposition with easily.
- Prioritize learning the boss’s animations and timing windows over forcing faster kills.
- If you’re newer to PvM, treat this as practice for later dodge-and-punish encounters.
Rewards: defeating Silverquill grants access to a new craftable weapon intended to help against the Sanguine threat (more details were teased for closer to launch).
Ivar, self-proclaimed King of Bones: Protection Prayers and dodging specials
Ivar rules from Hollow Hill, a settlement tied to hill giants and their “king” (at least, according to him). This boss is designed to teach two pillars of RuneScape combat:
- Protection Prayers: using the right protection at the right time.
- Responding to special attacks: including mechanics that encourage learning timing, including prayer flicking concepts.
Practical prep tips:
- Bring Prayer restoration so you can focus on learning rather than rationing points.
- Don’t overcomplicate your first attempts—aim for consistent defensive play, then optimize.
- If you struggle with timing, practice swapping prayers on obvious tells first, then tighten the window.
Rewards: Ivar can drop the Bone Club and other items teased for the launch window.
Standalone “homely” quests (and why they matter)
Havenhythe isn’t only about looming threats. Alongside the main storyline, it includes smaller, self-contained quests that flesh out the region and deliver that “lived-in” feel.
- Wizkid: helping a would-be wizard find his footing.
- Hermit Permits: mediating a surprisingly complex housing dispute for smaller Havenhythe residents.
For progression-minded players, these quests are worth doing early because new regions often tie convenience unlocks, access routes, and small-but-useful rewards to side content. Even when the rewards aren’t best-in-slot, they often reduce friction as you train and explore.
Hunter expansion: higher cap, big game encounters, and new training options
Havenhythe brings a significant Hunter expansion, including a raised level cap and new “big game hunter” style encounters. The core loop is stealth and positioning: if you’re careless, the creatures will find you—and they’re described as highly motivated. Play it like a hunt: stay hidden, stay quiet, then turn the tables for some of the best Hunter experience available.
Take a look at: our breakdown of the RS3 early-game rebalance and training routes
New gear path: materials into 110 Crafting and Apex Hide armour
Materials from the new Hunter encounters feed directly into 110 Crafting, enabling the creation of tier 85 Apex Hide armour. It’s positioned as the ranged equivalent to Starbloom Robes and Primal armor, and it also comes with an epic cape concept in the same spirit as “masterwork ranged.”
This matters for account planning because Hunter will now connect more directly to meaningful combat upgrades. If you’re thinking about ranged progression, expect demand for these materials and crafted pieces to be strong early on—good news if you like gathering, and potentially expensive if you want to buy your way straight into the set with RS3 gold.
Training additions and quality-of-life changes
- Level 73: Black Chinchompas fill a long-standing gap in box trapping progression.
- Level 32: Jackalopes improve rabbit snaring; ferrets can now flush all burrows at once.
- Clockwork box traps: catch multiple creatures at a time.
- Birdhouse training: now spans the entire Hunter skill (broadening the method’s usefulness across levels).
- New level 30 Summoning familiar: assists with Archaeology soil sifting (a nice synergy for skillers).
Summoning improvements: empowered obelisks and spirit moths
Summoning is getting targeted support aimed at smoothing early progression and making charm usage feel better.
Empowered obelisks
Empowered obelisks offer a tradeoff: slower pouch creation in exchange for higher XP per pouch and a chance to save materials. This is especially helpful if you’re early-to-mid game and your limiting factor is charms or secondary ingredients rather than time.
Spirit moths (early charm access)
In the northern forests, you’ll find spirit moths. Catching them rewards Summoning charms of their respective color, giving skillers additional ways to gather charms at earlier levels without being forced into higher-risk or higher-requirement combat loops.
Slayer addition: Sanguine Crawlers (level 35)
Slayer joins the update with Sanguine Crawlers at level 35. They drop Vampyrism Gloves, offering an early taste of sustained, focused combat. For many accounts, sustain is what turns “I can kill this” into “I can grind this,” so keep an eye on how these gloves fit into early Slayer and general PvM setups.
Fish farming: a new hands-on training activity
Havenhythe adds a new fish farming activity where you manage up to four pools. The gameplay is more involved than traditional fishing: you’ll feed fish, clean water, and prevent algae growth. In return, you can harvest more fish and gain more XP than standard fishing spots.
Giant Crayfish (level 82)
Fish farming also introduces a Havenhythe-exclusive catch: Giant Crayfish at level 82. If you’re planning a Fishing push, this looks like a natural “new milestone” method—especially if the harvest value ends up strong on release.
Other skilling additions: Woodcutting and beyond
Havenhythe includes a spread of smaller skilling updates that add new training and resource options across the region:
- Creeping Ivy (level 35 Woodcutting): a lower-level cousin to choking ivy.
- Additional skilling spots and resource nodes.
- Small tasks that gradually unlock more within the land.
These “small tasks” are often where new regions hide long-term convenience: better access routes, improved resource loops, or unlocks that stack up over time. If you like efficient routing, it’s worth clearing these as you encounter them rather than leaving them all for later.
How to prepare before March 23
If you want Havenhythe to feel smooth on day one, prepare around three priorities: travel flexibility, combat supplies for learning bosses, and skilling resources for the new training loops.
Take a look at: this RS3 Market Watch on price spikes and Grand Exchange trends
1) Bank space and loadouts
- Clear space for new drops, Hunter materials, and crafting components.
- Set up a couple of simple combat presets: one for learning mechanics (more food/Prayer), one for faster clears later.
2) Combat supplies for early bossing
- Stock enough food and Prayer restoration to allow repeated attempts without constant resupply trips.
- Bring gear you can comfortably move and react in; early bosses reward correct responses more than max damage.
If you’re short on funds for supplies or you’re trying to avoid delaying progression, some players choose to top up in-game currency ahead of content drops. If that’s your approach, prioritize essentials first (consumables and core upgrades) rather than overpaying for day-one hype items. This is where having fast RS3 gold available can reduce friction, especially if you’re planning to craft or buy into new gear paths early.
3) Skilling prep: Hunter, Crafting, Summoning, Fishing
- Hunter: be ready to test multiple methods—new best XP often depends on attention level and crowding.
- Crafting: expect demand around Apex Hide inputs; having baseline materials and cash ready helps.
- Summoning: gather charms and secondaries where possible so empowered obelisks are immediately useful.
- Fishing: if you’re near 82, consider planning your route so you can try Giant Crayfish quickly.
Economy watch: what might spike
New regions with skilling-to-gear pipelines often cause short-term price spikes, especially when the rewards are combat-relevant. Based on what’s been announced, keep an eye on:
- Hunter-related materials used in tier 85 ranged armour crafting.
- General consumables tied to boss learning (food, Prayer sustain, common PvM supplies).
- Charm-related items if empowered obelisks shift early Summoning training patterns.
If you’re trying to avoid paying peak prices, it can be smart to stock basic supplies ahead of launch. Some players also look for a trusted RS3 gold site with secure payment and customer support to smooth out upgrade costs during release week, but the best value is still usually in buying essentials rather than chasing the newest items immediately.
What’s coming later: the long-term Havenhythe roadmap
Part one opens the door with early-to-mid game content, but Havenhythe is explicitly designed to expand over the year. Later updates will push the story farther east, introduce a First Age dig site that uncovers buried history, and add more dangerous encounters—eventually including true endgame bosses.
If you like long-term progression planning, that’s a signal to treat Havenhythe as a “new home region” rather than a one-and-done quest stop. Expect future unlocks to build on what you do here early.
Frequently Asked Questions
Do I need high stats to start Havenhythe?
No—part one is built around early-to-mid game adventures, including two approachable bosses meant to teach fundamentals. You’ll still benefit from solid combat basics and enough supplies to practice mechanics.
Which new boss should I try first: Silverquill or Ivar?
Start with the one that targets your weakest skill: Silverquill is movement and telegraphs, while Ivar is more about Protection Prayers and responding to specials.
Is Apex Hide armour worth planning for?
If you’re progressing ranged, tier 85 gear is a meaningful step. Even if you don’t craft it yourself, the Hunter-to-Crafting pipeline may create strong money-making opportunities through materials.
What’s the best way to prep for the Hunter changes?
Have multiple training options ready (not just one method), and plan for crowded spots on launch. If you’re aiming for efficiency, bring enough resources to stay in the region rather than banking constantly.
How can I keep up with launch-week supply costs?
Stock core consumables early and avoid impulse-buying brand-new items at peak demand. If you prefer to skip extra grinding time, some players use where to buy RS3 gold for new accounts and returning players research to cover supplies and upgrades without derailing their schedule.