RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits
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RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits

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RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits

Get a clear breakdown of Havenhythe’s new content, learn the key mechanics for the two new early bosses, and understand why Apex leather became the launch-day moneymaker.

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RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits - Hunter finishes traps while giant chinchompa circles for an opening
Hunter finishes traps while giant chinchompa circles for an opening

Overview

This guide breaks down everything added in RuneScape 3 with Havenhythe (Haven Height) Part One: the new region, four quests, two early-game bosses, fresh skilling methods, and the headline activity—Big Game Hunter 2. You’ll also learn the practical, repeatable reasons Apex hide and Apex leather spiked in value on release, and how to approach the new content efficiently without turning your first visit into a long run back to the bank.

Havenhythe (Haven Height) Part One: what’s actually in the expansion?

Havenhythe is a large new area with a wide spread of activities aimed mostly at early-to-mid progression. The update is intentionally broad: a story start, low-level PvM, new resource loops, and a high-profit Hunter activity that scales well with experience and attention.

  • Four new quests that establish the region and unlock content
  • Two new early bosses: Ivar (hill giant) and Silverquill the Dreadhog
  • New Summoning training minigame with a points shop
  • New Fishing method/minigame focused on breeding and rapid harvesting
  • Big Game Hunter 2 in Hollow Hill, featuring new creatures and Apex materials
  • Hunter additions including birdhouses, charming moths, and volatile chinchompas
  • Miscellaneous skilling nodes including new mining rocks and quest resources like Haven silver

New quests in Havenhythe: start points and unlocks

The questline is the backbone of the area. Even if your main goal is profit or skilling, doing the quests early helps you access the region smoothly and unlocks at least one of the bosses.

Visions of Haven Height

This is the opener quest. It can be started at the bar just north of the Port Sarim lodestone. Expect it to introduce the region and point you toward the rest of the content.

Hearts of Sanguine (unlocks Silverquill)

This continues the Havenhythe storyline and unlocks Silverquill the Dreadhog, a low-to-mid boss designed to be approachable while still teaching basic mechanic discipline (movement, add control, and reflect awareness).

Whiz Kid

A smaller quest focused on teaching a child about magic spells. It’s lighter content, but it contributes to the “something for everyone” feel of the expansion.

The crab quest (Crabullet)

This quest revolves around creating the crabullet, letting you talk to crabs. It’s quirky, but it also helps round out the region’s identity and exploration hooks.

Early-game boss guide: Silverquill the Dreadhog

Silverquill is positioned as a low-to-mid boss with only 80,000 health, but it includes mechanics that punish autopilot. Treat it as a training boss for reading the arena and managing damage intake rather than a pure loot pinata.

Key mechanics to watch

  • Minion spawns: Silverquill periodically summons minions. Clear them quickly so they don’t stack damage and distract you during movement checks.
  • Blood pools: Avoid standing in the pools. They’re a straightforward “move or suffer” mechanic that can quietly drain you if you tunnel vision.
  • Damage reflect: The boss can reflect damage back to you. If your hits suddenly spike your own incoming damage, ease off and stabilize—this is where players often panic-eat or burn defensive resources unnecessarily.

Notable drops (and what they’re for)

Silverquill’s uniques are more niche than universally valuable:

  • Sanguine spines and silver spines: used for Haven silver bolts, which are expected to be relevant against vampire-type creatures.
  • Pet: Silverquill’s bloodfilled cyst.

Beyond that, the table leans toward modest commons/uncommons such as gems, some herbs, and wood spirits. In other words: do Silverquill for the quest unlock, pet hunting, or learning—not because it’s the best RS3 bossing gold option.

Early-game boss guide: Ivar (hill giant boss)

Ivar is even more beginner-friendly at 40,000 health. It’s an excellent “first boss” for players who want a controlled environment to practice stepping out of telegraphed attacks.

Core mechanic

  • Hammer slam AoE: Ivar shows a clear area where the slam will land. Step out, then return to attacking. That’s the fight.

Uniques and why they matter

Ivar’s drops are tuned toward early progression and Ironman-style supply value:

  • Bone crusher maul: a tier 40 two-hand weapon that also crushes dropped bones for Prayer XP, functioning like an early bonecrusher effect.
  • Tier 40 magic power armor mask: a simple early upgrade piece.
  • Colossal bone: awards 400 Prayer XP.
  • Pet: for collectors.

If you’re building a fresh combat setup, Ivar is the more efficient “learn and gear up” stop compared to Silverquill’s more situational bolt component drops.

New Fishing method: breeding fish and rapid harvesting

Havenhythe adds a Fishing activity where you breed fish, then harvest them at a fast pace. The loop is conceptually simple: stock the system, let fish multiply, then collect large batches quickly.

What to expect (and the main friction point)

  • Banking friction: there isn’t a convenient bank right next to the activity.
  • Noting requirement: you’ll need to catch roughly 250 fish before the nearby NPC will note/unnote fish for you, which makes early runs feel clunky.

Once the noting threshold is handled, the method becomes smoother and can be a solid alternative training loop—especially for players who enjoy “setup then harvest” gameplay rather than constant active clicking.

Giant crayfish: new food option

A new fish, the giant crayfish, is part of the update. It can also be caught at the southeastern docks of Havenhythe with 82 Fishing. When cooked and eaten, it restores 2,150 life points, making it a practical mid-tier food choice for general PvM and slayer.

RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits - Silverquill summons minions as blood pools force careful repositioning
Silverquill summons minions as blood pools force careful repositioning

New Summoning training minigame: boosted XP with a long shop grind

The Summoning activity offers boosted experience, but it’s gated by time and logistics:

  • Delayed crafting: pouches take time to fully craft, so it’s not a rapid “dump materials for XP” method.
  • Rotating obelisks: three obelisks change periodically, adding variation but also reducing consistency for hyper-optimized routines.
  • Points shop is slow: you currently earn one point per pouch, and completion-focused goals require thousands of points.

For completion chasers, the steepest requirement is effectively “buying out” the shop. The example high-cost unlocks include items like the fang of moigan and the spirit wolf title for a combined 9,200 points. Because pouch crafting here is slow, this becomes a long-term objective rather than a weekend project.

Also note the practical issue: you can’t sell ingredients to the shop owner, so you’ll be doing frequent bank trips. If you’re planning to camp this activity, prepare your inventory management and travel tools so the run time doesn’t dominate your hour.

Hunter and Slayer additions: small upgrades and new training options

Several smaller additions fill out the region, mostly aimed at early-to-mid accounts.

New low-level Slayer creature and vampirism gloves

Players are camping a new low-level Slayer creature for vampirism gloves. These are tier 25 hybrid gloves with a passive heal: 20% of damage dealt, capped at 20 per hit. The cap keeps them from being overpowered, but they’re still a meaningful quality-of-life upgrade for early combat and low-damage weapons.

Charming moths

You can search hollow trees for charming moths, which reward charms of the relevant color and occasionally spirit shards. It’s a light, thematically fitting way to support Summoning supplies while doing Hunter.

Birdhouses (RS3 take on an OSRS idea)

Birdhouses arrive as a Hunter side activity. They provide modest experience—an internal birdhouse can grant around 1,000 Hunter XP and requires very high Hunter (around level 100). The important takeaway is that birdhouses are not positioned as the new fastest method, and that’s healthy for the skill: they’re supplemental, not mandatory.

Volatile chinchompas (tier 75 chinchompa)

Volatile chinchompas are a new tier 75 chinchompa option. For players who like chinchompas as a training or combat tool, this adds another progression rung and a new reason to engage with the region’s Hunter content.

Big Game Hunter 2: the headline activity (and why it printed GP)

Big Game Hunter 2 (BGH2) is the standout for both gameplay and economy impact. You hunt new giant creatures—giant kebbits and giant chinchompas—and they drop Apex hide, which can be processed into Apex leather. Those materials feed the creation of Masterwork ranged armor, which is why demand surged hard on release.

When a new best-in-slot-adjacent craft enters the game, early supply is limited and prices spike. That’s the core reason BGH2 became one of the best RS3 high-level gold methods on day one, with strong profits still possible later as long as the materials remain in demand.

BGH2 fundamentals (if you’ve done Big Game Hunter 1)

The structure will feel familiar:

  • Build three traps in the arena
  • Prepare baiting tools and the central capture step
  • Injure the creature by triggering traps
  • Once it reaches zero health, bait the large box trap to capture and claim loot

The biggest practical difference is how punishing the arena becomes after the creature is injured.

The most important tip: build everything before you start damaging

In BGH2, once the creature becomes injured, its aggression radius expands significantly. That makes building and moving much harder. A consistent approach is:

  • Build all three traps first
  • Build the bait box / capture setup before committing
  • Only then start luring and triggering traps to deal damage

This single habit reduces failed encounters more than any micro-optimization.

Giant chinchompa encounter: bait, damage types, and burned grass

For the giant chinchompa, you’ll search hollowed trees for butterflies used as bait. After traps are built, you lure the creature under a trap and trigger it to deal damage.

  • Damage strengths vary: like BGH1, there are three “strength tiers” (about 30k, 15k, and 7.5k). Test to identify which option is the high-damage one for your current hour; once identified, it stays consistent for that period.
  • Triggered traps burn grass: each trigger burns the grass you’d normally hide in, reducing safe hiding spots over time. This is another reason to pre-build traps before the arena becomes hostile.

After reducing the chinchompa to zero health via trap damage, bait the large box trap in the middle to capture it and claim rewards.

Giant kebbit encounter: similar loop, added watcher pressure

The giant kebbit encounter follows the same overall plan—build first, then lure and trigger traps—but adds pressure via a watcher. If both the main creature and watcher spot you, the aggression can ramp extremely fast.

  • Build traps and central setup first before luring
  • Use rocks to lure the kebbit into traps after spikes/poison are prepared
  • Respect watcher routes: the watcher moves through back caves; avoid lingering where it can cut you off

As with the chinchompa, the injured state massively increases danger. Once the kebbit hits zero health, finish with the central capture step for loot.

Loot loop: why you “go back and forth” between encounters

BGH2 creates a self-feeding loop:

  • You earn Apex hides (core profit driver)
  • You also earn meat that supports the opposite creature’s baiting needs

This encourages alternating encounters and helps keep supply flowing without constantly sourcing bait from outside activities.

Making money with Apex hide and Apex leather (practical, repeatable approach)

On release, Apex materials sold for extreme prices due to Masterwork ranged armor demand and limited early supply. Even after the initial spike, the method can remain strong depending on market conditions.

  • Sell hides directly if you want simplicity and instant liquidity.
  • Process into Apex leather via a tanner if leather carries a premium over raw hide.
  • Track meat prices (like giant chinchompa meat) because early demand can also spike when players rush the content.

This is where having extra RS3 gold on hand matters: if you can afford faster travel tools, better survivability, and consistent supplies, you spend more time capturing and less time resetting. Some players also prefer to avoid the early grind by topping up in-game currency through a trusted RS3 gold site to fund gear upgrades and skilling materials during major releases—especially when markets are volatile and opportunities are time-sensitive.

Masterwork ranged armor: what it is and why it drove demand

Masterwork ranged armor is the major craft tied to BGH2. Its appeal is that it blends defensive comfort with offensive value:

  • Life point bonus similar to tank-leaning gear
  • Ranged damage bonus like power armor
  • Damage smoothing effect: a chance to reduce incoming damage and spread it over time, reminiscent of other “damage delay” style sets

Compared with elite dracolich armor, the new set trades away dracolich’s satisfying post-Rapid Fire crit synergy, but offers stronger raw stat lines in several areas (damage bonus, armor, life points, and prayer). That stat profile is exactly why Apex materials were so valuable early: new armor sets create immediate, widespread demand from PvMers preparing for harder content.

If you’re planning to test the set seriously, budget not only for the armor itself but also for perks and supporting upgrades. That’s often where players feel the pinch—RS3 gold for endgame gear upgrades isn’t just the armor, it’s the full ecosystem around it.

Overall takeaways: who benefits most from Havenhythe Part One?

  • Early-game players: Ivar and Silverquill provide approachable bossing practice and some useful entry-tier gear and supplies.
  • Skillers: Fishing and Summoning get alternative training loops, plus Hunter gets multiple new side methods.
  • Completion-focused players: the Summoning shop and new tasks add long-term goals.
  • Profit hunters: Big Game Hunter 2 is the standout, especially when Apex materials are elevated on the GE.

If you’re trying to balance progression with wealth building, Havenhythe is a good example of a release where it’s efficient to do the quests, unlock the boss, sample the skilling loops, and then commit your longer sessions to the activity with the strongest market pull.

Frequently Asked Questions

RS3 Havenhythe (Haven Height) Part One: New Quests, Early Bosses, Skilling Additions, and Big Game Hunter 2 Profits - Ivar slams his hammer as the fighter dodges the impact
Ivar slams his hammer as the fighter dodges the impact

Do I need high stats to kill Silverquill or Ivar?

No—both are designed as early bosses. Ivar is the simplest mechanically, while Silverquill asks you to handle adds, avoid blood pools, and respect damage reflect.

Why is Big Game Hunter 2 so much harder after the creature is injured?

Its aggression radius becomes much larger, which reduces safe movement and makes building traps mid-fight risky. Pre-building all traps and the central capture setup is the most consistent fix.

Is the new Fishing method worth doing if the banking feels annoying?

It can be, once you reach the noting threshold (around 250 caught) and the loop smooths out. It’s best for players who like “setup then harvest” training rather than constant travel.

Are vampirism gloves good for PvM?

They’re a nice early upgrade, but the heal is capped at 20 per hit. They won’t carry difficult fights, yet they can reduce food usage in low-level combat.

How do players turn BGH2 into consistent profit instead of a one-day spike?

Watch Apex hide versus Apex leather margins and sell whichever is paying better. When prices are strong, having safe RS3 gold for late game gear, abilities, and upgrades can also help you keep captures consistent with better supplies and fewer resets.

Victor Black

About Victor Black

Victor is a dedicated ARPG veteran specializing in the Path of Exile, Diablo, and Lost Ark. With thousands of hours spent theorycrafting builds, grinding endgame content, and analyzing evolving metas, they write from the perspective of a true min-maxer driven by efficiency, progression, and the hunt for perfect loot.

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