Star Citizen 4.10 PTU Update: New Ships, Mining Modules, Ore Pods, and Key Fixes
What you’ll learn: which ships were added to in-game stores, how the new mining tools work, what the ore pod rewards change, and which fixes matter most before 4.10 goes live.
Overview
Star Citizen 4.10 PTU adds more than routine bug fixes
The latest Star Citizen 4.10 PTU patches do more than clean up bugs. They also expand in-game purchasing options, introduce new mining modules, and add blueprint rewards that could meaningfully improve hauling capacity for mining-focused players. For anyone tracking progression, ship access, or profession efficiency, these are the kinds of PTU changes that can affect both short-term testing and long-term planning.
This update is especially relevant for players focused on industry gameplay. New ore pod variants and fresh mining module choices suggest more loadout depth for miners, while added ships in stores continue the trend of moving more vehicles into the in-game economy. That matters for anyone managing credits and aUEC carefully, whether the goal is profession progression, fleet expansion, or simply reducing the grind between upgrades.
Baghli mission progression is accelerated on PTU
One of the most important context notes in the patch is that Baghli story missions are being unlocked sequentially on the PTU without the usual reputation gating. This is a testing convenience, not a sign of how progression will work on the live servers.
In practice, that means players should not use PTU pacing as a benchmark for live release income or mission chain speed. When 4.10 reaches the Persistent Universe, access to those missions is expected to slow down and fall back in line with normal progression systems. That distinction matters if you are estimating Star Citizen mission aUEC, reputation gains, or the time needed to unlock associated rewards.
For guide purposes, the key takeaway is simple: PTU access is currently generous for testing, but live progression should be treated as more restrictive and more time-intensive.
New ships added to in-game shops
A major headline from the patch is the addition of several ships and modules to in-game stores. This is one of the healthiest trends for the economy because it gives players more ways to earn and spend in-game currency rather than relying on pledge access alone.
- Aurora M2 and its cargo and missile modules were added to various shop locations.
- Kruger L22 Alpha was added to Astro Armada.
- MISC Hull B was added to New Deal and Teach’s.
- Golem OX was added to New Deal and Pyro Station dealerships.
- Greycat UTV was added to Astro Armada and Pyro Station dealerships.
There is also one notable limitation: weapons for the L21 and L22 are reportedly not yet available for separate in-game purchase, which reduces outfitting flexibility for now.
On the other side of the ledger, Aurora Mark 1 variants have been removed from in-game ship shops and are no longer available for purchase. That makes the current store rotation worth watching more closely, especially for collectors and players building role-specific hangars through in-game earnings.
For players thinking in terms of progression budgets, these additions are useful because they open more pathways for industrial, transport, and utility gameplay. If you are weighing whether to grind, save, or look into Star Citizen aUEC options to speed up a ship goal, updates like this directly affect what is realistically worth targeting next.
Why these store additions matter for progression
Adding ships to in-game stores does more than increase shopping variety. It changes how players map out their next few weeks of progression. A newly available hauler or industry ship can create a more efficient bridge between starter income and mid-tier professions.
For example, access to ships like the Hull B or mining-oriented options can reshape a player’s route from basic contracts into more specialized loops. That is especially important for players balancing time efficiency, risk exposure, and aUEC for ship upgrades. A ship becoming available in-game often means a profession becomes more practical to enter without waiting for a wipe cycle or special event.
This is also where broader economic planning comes in. Some players prefer to build everything through Star Citizen aUEC farming, while others look for ways to smooth out Star Citizen progression with additional aUEC when a major patch adds new opportunities. Either way, the value of in-game store updates is that they convert patch notes into actionable progression choices.
New ore pod blueprints could be a big deal for miners
The most interesting profession-related addition in these PTU builds may be the new blueprint rewards tied to Baghli-related mission progress. These appear to unlock larger ore pod options, giving miners stronger cargo efficiency if the crafting and persistence systems behave as expected.
The newly noted ore pods include:
- Golem MC4 ore pod with a capacity of 20 standard cargo units, up from the default 16.
- MISC ore pod with a capacity of 15 standard cargo units, a major increase over the previous 8.
If these values hold through release, the second pod in particular represents a very large jump in carrying capacity. For mining-focused players, that can translate into fewer return trips, better extraction efficiency, and improved profit per run.
These blueprints reportedly come from working for Reco, which gives mission progression more weight beyond direct payouts. Instead of being only another contract chain, it becomes a source of meaningful profession gear progression. That is good design for industrial players, because it ties rewards to capability rather than just raw credits.
The biggest open question is persistence. If crafted pods are preserved reliably between patches through long-term persistence systems, they could become some of the most valuable utility unlocks in the update.
Three new mining modules expand loadout choice
Mining receives another layer of depth with three new modules: Clearcut, Deluge, and Overrun. Each one appears aimed at a different approach to rock control and extraction efficiency.
Clearcut
Clearcut is an active mining module, meaning it must be manually activated. It has six uses, and each use lasts 30 seconds.
- Increases mining laser power by 15%
- Increases optimal charge rate by 30%
This module looks designed for moments when a miner wants more direct control over breaking efficiency. Because it is active rather than passive, it should reward timing and situational use rather than simply serving as a permanent stat boost.
Deluge
Deluge is a passive module, so its bonuses apply while installed.
- Increases extraction laser power by 15%
- Increases mining laser power by 15%
- Decreases resistance by 15%
On paper, this is a very flexible option. It improves both the mining and extraction sides of the loop while also making rocks easier to work with. For many players, Deluge may end up as the easiest all-purpose choice if the numbers perform well in live testing.
Overrun
Overrun is also passive and appears more specialized.
- Reduces resistance by 24.8%
- Increases mining laser power by 8%
- Reduces extraction laser power by 15%
This one looks tailored toward cracking tougher rocks more reliably, but with a trade-off once extraction begins. That should make it appealing for specific targets or ship setups rather than as a universal best-in-slot pick.
What the new mining modules likely mean in practice
The most promising part of these additions is not just the raw stat bonuses. It is the way they encourage miners to choose tools based on target material, ship role, and crew setup. That kind of specialization makes the profession more interesting and gives players more room to optimize around risk and throughput.
Clearcut should appeal to pilots who want burst control during difficult breaks. Deluge looks like the broad utility module with fewer obvious downsides. Overrun seems ideal for resistance-heavy rocks where getting into the window is the real challenge.
If these modules remain accessible through normal gameplay, they could become a core part of any serious Star Citizen mining aUEC strategy. More importantly, they add another layer to the profession’s cost structure. Better mining results often depend on the right ship, the right laser, and the right modules, which is why many players keep a reserve for repairs, upgrades, and replacement equipment rather than spending every credit immediately.
Notable bug fixes in the recent PTU builds
Outside of ships and mining, the PTU patches include several quality-of-life and system fixes worth noting.
- Contracts that grant item rewards can no longer be shared with other players.
- Refueling missions should no longer advance before refueling is completed.
- Contested zone NPCs should respawn with their proper loadouts.
- Vendor behavior at Cordis in Levski was corrected.
- Executive hangars in Siege of Orison should no longer be reachable through alternate methods.
- Klescher prison had fixes related to player armor and items.
- Golem mining arm visuals should no longer appear damaged when they are not.
- ASOP terminals should no longer incorrectly show ships as claim after new patches.
- Inventory sorting menu issues were addressed.
- Party member connected notifications received fixes.
- The black transition on the respawn screen was addressed.
None of these changes are flashy on their own, but together they matter. Star Citizen often lives or dies on session flow, and fixes to inventory behavior, terminal clarity, mission logic, and respawn handling can make ordinary gameplay much smoother.
Known issues still worth watching
There are still several known issues in the patch notes, especially around Reco-related content and Siege of Orison. One of the most disruptive reported problems is that double-clicking equippable items can fail to equip them.
That may sound minor, but inventory friction in Star Citizen can have a major effect on mission tempo, especially when gearing quickly after death or preparing for chained contracts. If this persists into live, it will remain one of the most annoying quality-of-life issues for regular players.
As always with PTU cycles, the broader lesson is to separate feature excitement from release confidence. New content may be attractive, but the real success of 4.10 will depend on whether these fixes are enough to stabilize routine play across hauling, mining, missions, and event participation.
What matters most before 4.10 goes live
The current PTU cadence suggests that more fixes could still arrive before release. That means players should treat all of the above as highly relevant, but still subject to final tuning. Even so, a few trends already stand out clearly.
- More ships are entering the in-game economy, which is good for progression freedom.
- Mining is getting deeper through modules and ore pod progression.
- Mission rewards are becoming more meaningful when they unlock profession capability.
- Core usability fixes continue to target inventory, terminals, and mission flow.
For players planning their next move, this patch cycle favors industrial progression more than flashy combat expansion. Miners and utility-focused pilots are likely to benefit the most if these changes survive into live largely intact.
It also reinforces a familiar Star Citizen reality: progress often depends on whether you have the budget to capitalize on new opportunities when they appear. Whether that budget comes from careful grinding, trade profits, or players deciding to buy aUEC to reach a ship goal faster, patch timing can strongly affect how valuable extra credits feel.
FAQ
Are the Baghli missions on PTU a good indicator of live progression speed?
No. They are currently unlocked sequentially for testing, so live progression should be slower and more reputation-dependent.
Which new mining module looks best for general use?
Deluge appears to be the most flexible early candidate because it boosts mining, extraction, and resistance handling at the same time.
Do the new ore pods matter for profit?
Yes. More capacity can improve run efficiency and reduce wasted travel time, which helps overall in-game income.
Why do in-game ship shop additions matter so much?
They expand progression options and let players target specific roles without relying only on pledges, which is great for long-term fleet planning.
Should players wait before committing heavily to a new 4.10 strategy?
That is usually wise. PTU values and availability can change, so it is best to confirm final live behavior before making major spending plans.