Throne and Liberty Global 3.19 Update Guide: Tower of Greed Rewards, Artifact Stat Changes, and Key QoL Upgrades
Understand what 3.19 adds, how Tower of Greed progression works, and when artifact stat tuning is actually worth the cost.
Overview
Throne and Liberty Global 3.19 is a quality-of-life heavy update with one headline piece of new co-op dungeon content: Tower of Greed. Alongside it, the patch introduces a high-cost artifact stat tuning system powered by relic analysis crystals, a Lucky Mystic Portal event for extra collectibles, a rework to Amatoi expeditions, and several UI/combat analyzer improvements.
This guide breaks down what changed, how to approach Tower of Greed efficiently without locking yourself out of rewards, and how to think about the new artifact stat upgrade/swap costs so you don’t burn your progression budget (including your premium currency plans) on low-impact min-maxing.
Global 3.19 Downtime and What This Patch Focuses On
The update comes with a scheduled maintenance window (roughly six hours). Content-wise, 3.19 is less about sweeping balance changes and more about adding a repeatable dungeon track plus systems polish:
- New co-op dungeon track: Tower of Greed, with floor progression and limited “greed” capacity.
- Artifact stat tuning: upgrade a stat’s value or swap one stat to a different stat using relic analysis crystals (and a lot of Solant).
- Event: Lucky Mystic Portal that consumes special mystic keys for bonus rewards.
- System rework: Amatoi expeditions can run in parallel by region, with location-based timers and fatigue.
- Customization/QoL: Da Vinci’s Favor appearance effects, footprint trails, combat analyzer storage upgrades, storage consolidation, and multiple bug fixes.
Tower of Greed: How to Unlock It and How the Mode Works
Tower of Greed arrives as a new co-op dungeon activity tied to an adventure/codex unlock. Once available in the co-op dungeon section, you’ll progress through floors and claim rewards that fall into two categories:
- Breakthrough rewards: baseline rewards tied to floor completion.
- Greed rewards: optional rewards that additionally fill your Greed Orb.
The Greed Orb and Why It Matters
The key mechanic is the Greed Orb, which fills as you claim rewards. Once it’s full, you can’t claim additional greed rewards, and floor progression becomes constrained because claiming breakthrough rewards also contributes to greed fill (even if you try to avoid greed rewards entirely).
In practical terms, Tower of Greed is a time-gated progression track: you can’t endlessly collect everything in one sitting unless you manage your greed capacity and purification limits.
Purifying the Orb (Daily Limit)
You can purify (clear) the orb once per day. This is the main throttle on how quickly you can push floors and collect the important materials. If you want to finish faster, plan around daily purify usage rather than trying to brute-force the entire tower in one session.
Optimal Tower of Greed Reward Strategy (Fast vs. Relaxed)
The tower is available long enough (roughly four weeks) that you can clear it at a comfortable pace and still finish. The “optimal” approach depends on whether you want to rush floor unlocks or just harvest the key materials over time.
Fast Progression Approach (Unlock Floors ASAP)
- Prioritize Jar of Greeds whenever it appears.
- Imprint as soon as you can to increase greed capacity.
- When choosing between lower-impact items, take relic analysis crystals over filler rewards.
- Use your daily purify consistently so you don’t stall out.
The logic is simple: more greed capacity means more reward claims before you hit the cap, which means faster access to later floor rewards.
Relaxed Approach (Low Pressure, Same End Result)
- Claim what you need, but don’t stress about perfect choices.
- Purify daily when convenient.
- Focus on relic analysis crystals over time and ignore most filler rewards.
You’ll still reach the end of the track within the event window if you’re reasonably consistent.
Are Tower of Greed Rewards Worth It?
The main value of Tower of Greed is relic analysis crystals, because they feed directly into the new artifact stat tuning system. Many of the other rewards are relatively small compared to what active players earn from routine Throne and Liberty activities (contracts, dungeons, events, and guild content).
So the tower’s “worth” comes down to one question: Do you have artifact stats you genuinely want to change right now?
What to Take Away From the Reward Table
- High priority: relic analysis crystals.
- Medium priority: anything that meaningfully supports your current progression bottleneck.
- Low priority: small, slow-burn rewards that don’t move your build forward.
Artifact Stat Tuning in 3.19: Upgrades, Swaps, and the Real Costs
3.19 adds two major ways to improve artifacts:
- Stat upgrades: attempt to increase the value/rank of an existing stat on an artifact.
- Stat swaps: replace one stat with a different stat (for example, swapping a control-related stat into a damage-related stat for your build).
Relic Analysis Crystals: The New Bottleneck Material
Both upgrades and swaps consume relic analysis crystals, and the amount required varies by stat. The notable pain points:
- Upgrades can fail, meaning you can spend a large amount of crystals and Solant and gain nothing.
- Swap costs are steep (the example values discussed are high enough that swapping casually is not efficient).
Because Tower of Greed is a primary source of these crystals right now, it effectively becomes the “pipeline” for artifact tuning attempts.
Take a look at: the latest roadmap context for Tower of Greed and upcoming systems
Solant Costs Add Up Fast
In addition to crystals, the system has very high Solant costs (examples discussed include multi-million Solant per attempt). This is where many players will feel the real pressure, because Solant competes with other progression needs.
If you’re already budgeting premium currency, this is also where Lucent planning becomes relevant: some players prefer to reserve their in-game grind time for content that drops gear/traits directly and use Throne and Liberty Lucent strategically for market purchases that remove bottlenecks. The key is not to throw resources into low-impact rerolls when you could be funding a bigger upgrade elsewhere.
When Artifact Tuning Is Actually Worth Doing
Artifact stats tend to be incremental power. That makes tuning most valuable when:
- You have a near-finished build and the artifact change completes an important breakpoint.
- You’re correcting a clearly wrong stat (a stat that doesn’t benefit your weapon setup or content role).
- You’re optimizing for a specific activity (for example, a targeted PvE damage profile or a PvP survivability angle).
It’s usually not worth it when you’re still replacing major gear slots, still missing key traits, or still building out your baseline stats.
A Practical Rule for Most Players
Before you spend crystals on upgrades/swaps, ask:
- Will this change noticeably improve my clear speed, survivability, or group value?
- Is this the best use of Solant compared to gear upgrades, trait completion, or consumables?
- Am I doing this because it’s fun min-maxing, or because it’s a real progression wall?
If the answer is mostly “it’s just a tiny DPS bump,” it can be smarter to stockpile crystals and wait—especially with the possibility of future artifact tiers that could change what “best” looks like.
Lucky Mystic Portal Event: What It Is and Why It’s Good for Collectors
The Lucky Mystic Portal event is straightforward:
- You claim special mystic keys.
- You use keys to open mystic globes.
- Opening globes can lead to entry into a mini area with extra rewards.
This event is especially valuable if you’re still collecting Amatoi and other drop-based collectibles, including items that overlap with field boss reward pools. If your roster of companions/collectibles is incomplete, this is a strong “do it while it’s live” event.
Amatoi Expeditions Rework: Parallel Runs, Location Timers, and Fatigue
3.19 changes expeditions in three important ways.
1) Three Expeditions at Once (One Per Region)
You can now run up to three expeditions simultaneously, limited by region. This is a net gain in passive progression for players who keep their Amatoi active.
2) Duration Is Set by Location
Instead of choosing a flexible 1–8 hour duration, expedition time is now determined by the location. This makes planning more about picking the right destination rather than tuning a timer to your schedule.
3) Amatoi Fatigue (Cooldown Lockout)
Amatoi sent on an expedition gain fatigue and can’t be immediately resent to the same expedition. This pushes you toward rotating regions and maintaining a deeper roster of Amatoi.
What You Actually Get (And What Not to Expect)
The rework adds more structure and more reasons to own many Amatoi, but the rewards described are largely incremental: chances at morphs, furniture, ores, and occasional higher-value materials. It’s useful passive income and collection progress, but not a revolutionary new goldmine.
If you’re trying to optimize your overall economy, treat expeditions as background value that supports your Throne and Liberty money making routine rather than replacing active farming.
Take a look at: a deeper breakdown of Lucent planning for long-term progression
Housing Improvements: Wall Shape Customization
Housing gets a meaningful creative upgrade: the ability to change the shape of walls, including window and door variations. If housing is part of your endgame, this is one of the more tangible feature additions in 3.19.
Cosmetics and Appearance Effects: Da Vinci’s Favor, Footprints, and More
Customization expands in two ways:
- Appearance effects customization: you can better tailor effects tied to Da Vinci’s Favor (notably teleport and morph-related visuals) through the appearance system.
- Footprints: new trail-style cosmetics that leave a footprint effect behind your character.
These additions don’t affect power, but they do influence how players allocate their premium currency. For some, cosmetics are the main reason to keep a Lucent reserve, especially when limited-time bundles rotate. If you’re balancing power and style, set a budget so cosmetics don’t interrupt critical upgrades.
Combat Analyzer and UI QoL: The Quiet Winners of 3.19
Several changes make it easier to test builds and manage inventory:
- Combat analyzer storage: you can store up to 20 test instances, which helps when reviewing multi-phase dungeon runs.
- Improved tooltips: clearer display of material effects and gains.
- Storage consolidation: a new button to automatically consolidate duplicate item stacks.
If you regularly tune rotations, compare weapon setups, or track performance between pulls, the analyzer storage improvement is a genuine usability upgrade.
Bug Fixes and Combat Adjustments to Know
3.19 includes a long list of fixes and small adjustments. A few notable ones:
- Shield stacking fixes: resolves issues with shields stacking across varying levels and HP bar display not reflecting total stacked shields.
- Island of Terror fix: addresses cases where players could get stuck when moving to a geyser in rat form.
- General weapon fixes: a mix of bug fixes and tooltip corrections across multiple weapons/skills.
- World traversal fixes: addresses occasional falling-through issues on the flying whale and missing life skill XP on floating island gathering nodes.
The shield stacking fix is particularly important because it affects how tankiness and effective HP have been perceived in certain situations.
How to Spend (and Not Spend) After 3.19
With Tower of Greed and artifact tuning arriving together, it’s easy to overspend on rerolls. A sensible post-patch priority list looks like this:
- Do Tower of Greed consistently to collect relic analysis crystals.
- Hold crystals until you’re sure your artifact set is stable and worth tuning.
- Avoid gambling upgrades if the stat increase won’t change your outcomes in real content.
- Budget premium currency so trait/gear purchases don’t collide with cosmetic spending.
Players who don’t have endless grind time often look for ways to smooth progression—whether that’s improving their farming loop, leaning on guild efficiency, or occasionally choosing where to buy Throne and Liberty Lucent for players with limited playtime so they can spend more time in the content they enjoy. The important part is using resources with intention, not reacting impulsively to a new reroll button.
Frequently Asked Questions
Is Tower of Greed mandatory for progression in Throne and Liberty?
No. It’s optional content. The main draw is relic analysis crystals for artifact tuning, which is incremental power rather than a hard requirement.
What should I prioritize claiming in Tower of Greed?
Relic analysis crystals are the main long-term value. Use Jar of Greeds and imprinting to increase capacity if you want faster floor access.
Should I reroll or swap artifact stats immediately in 3.19?
Only if you’re fixing a clearly bad stat or completing an important breakpoint. The Solant and crystal costs are high, and upgrade attempts can fail.
How do the Amatoi expedition changes affect daily routine?
You can run three expeditions at once (one per region), but location sets the timer and fatigue forces rotation. It’s better passive value, but requires planning.
What’s a smart way to plan Lucent around this patch?
Keep a reserve for high-impact upgrades and market needs first, then cosmetics. If you’re considering buy Lucent options, set a strict budget so artifact tuning costs don’t spiral.