Throne and Liberty Patch Fixes: Executioner Audio Loop, Hanu Chest Progress, Zagall Loot, and Tower Boss HP
A clear breakdown of the biggest bug fixes and what they change for grinding, towers, and seasonal objectives.
Overview
Patch Overview: Small Fixes That Make a Big Difference
This update doesn’t add new content, but it targets a cluster of issues that quietly hurt moment-to-moment play: looping combat audio, seasonal objective tracking problems, missing boss loot, inconsistent tower boss durability, and a few progression and social bugs. If you’ve been grinding zones, pushing tower runs, or cleaning up seasonal challenges, these changes should make your sessions feel more consistent and less “why is this happening?”
Executioner Monster Effects: Looping Sound Issue Resolved
One of the most immediately noticeable problems for many players was the Executioner-related sound effect that could get stuck in a constant loop after it triggered in the open world. It wasn’t gamebreaking, but it was the kind of bug that turns an otherwise smooth grind into an irritating experience—especially when you’re moving through multiple areas back-to-back.
The patch corrects the behavior so the sound plays only when it’s supposed to. The practical impact is simple: less audio clutter during extended farming sessions, and fewer moments where you’re forced to relog or leave an area just to get your soundscape back under control.
Hanu “Silent Chests”: Seasonal Objective Tracking Fixed
If you were working through the Test of Luck seasonal objective in Hanu, you may have run into a frustrating issue: certain “silent chests” weren’t reliably counting toward your total progress. That kind of tracking bug is especially painful because it doesn’t just slow you down—it makes you question whether your route, timing, or chest selection is wrong.
This patch specifically addresses that problem so eligible chests now count properly toward rank progression. For players pushing seasonal ranks efficiently, this should restore confidence that time spent running Hanu chest loops is actually moving the objective forward.
What to do after the fix
- Revisit your usual Hanu chest route and confirm progress increments normally.
- Track runs in small batches (for example, 5–10 chests at a time) to quickly verify consistency.
- Group coordination improves because you’re no longer guessing whether “that chest type” is bugged.
Dark Citadel: Zagall Now Drops Loot Reliably
A more serious issue affected Zagall in the Dark Citadel: in some cases, defeating the boss resulted in no loot dropping at all. Missing rewards undermines the entire purpose of running dungeon content—especially when you’re investing time, consumables, and coordination to clear it.
The patch fixes this so Zagall drops loot as intended when defeated. That restores Dark Citadel runs to a predictable risk/reward loop, which matters whether you’re farming upgrades, chasing progression materials, or simply expecting a fair payout for a clean kill.
Why this matters for farming
- Run value is stabilized, making it easier to plan your session around expected rewards.
- Less wasted time when you’re repeating content for drops.
- Better group morale, since “no loot” moments often feel like the game cheated the party.
Tower Runs: Boss Health Pools Standardized
Tower content lives and dies on pacing. When a tower boss has wildly different health compared to another boss of the same intended tier, it throws off everything: clear-time expectations, cooldown planning, and even how aggressively a group chooses to play.
This patch standardizes tower boss health values so the difficulty curve is more consistent across runs. The goal isn’t necessarily to make towers easier—it’s to make them fairer and more predictable, so players can adjust strategy based on mechanics rather than random-feeling durability spikes.
Take a look at: our January update breakdown covering tower changes and system tuning
How this changes tower planning
- Clear-time becomes more reliable, which helps with scheduling and repeat farming.
- Build testing is cleaner because boss-to-boss comparisons are less distorted.
- Team roles feel steadier, since you’re less likely to hit an unexpected “HP wall” that demands a sudden change in approach.
Leaderboards: Private Profile Viewing Error Fixed
Competitive and social features matter more than they get credit for. A leaderboard bug caused errors when attempting to view an entry tied to a private profile, which made it awkward to check rankings, compare performance, or scout top players.
This patch resolves that issue, improving the overall usability of leaderboards and reducing friction for players who engage with ranking systems—whether casually or competitively.
Progression and Challenge Fixes You’ll Feel Over Time
Beyond the headline items, the update includes several fixes that help challenges, co-op distribution, and progression systems behave more consistently.
Recycled Works challenge now unlocks correctly
Resetting masterwork gear will now properly unlock the Recycled Works challenge. Previously, this interaction wasn’t reliable, leaving some players blocked from challenge progress despite meeting the intended requirement.
Co-op rewards for defeating all Lesser Evils now distribute properly
Group play should reward the whole party. The patch corrects reward distribution for defeating all the Lesser Evils so all players receive what they earned, rather than rewards behaving inconsistently across party members.
Additional fixes: XP stalls, cosmetics, and wardrobe cleanup
- Divine Gifts XP issues that could stall progression have been addressed.
- Cosmetics appearing locked despite ownership should now display correctly.
- Placeholder wardrobe assets have been removed, reducing visual oddities while browsing options.
Take a look at: the January 22 update notes for more bug fixes and balance context
Why This Patch Matters (Even Without New Content)
“No new content” patches can still be some of the most valuable updates for day-to-day enjoyment. When audio behaves, loot drops consistently, objectives track properly, and challenge unlocks work as intended, you spend more time engaging with the game’s systems and less time troubleshooting.
For casual players, this means smoother sessions and fewer head-scratching moments. For grinders and tower pushers, it means better pacing, more reliable rewards, and less variance caused by bugs rather than gameplay.
Frequently Asked Questions
Does the Executioner sound bug fix apply everywhere?
Yes, the fix targets the looping behavior so the sound plays only when intended, which should be noticeable during extended open-world play.
Will Hanu silent chests now always count for Test of Luck?
The patch specifically addresses the problem where certain chests were not counting properly, so progress should now track reliably for that objective.
Is Zagall guaranteed to drop loot after this update?
The update fixes cases where no loot dropped at all, so defeating Zagall should now produce loot as intended.
Were tower bosses nerfed or just normalized?
The key change is standardization of health values across tower bosses, aiming for a more consistent difficulty curve rather than random spikes.
What was the leaderboard issue with private profiles?
Viewing leaderboard entries tied to private profiles could trigger an error; the patch resolves that so leaderboards function more smoothly.